Duty Officer Creation

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Ground Skill Unlocks
Skill Selection
Requires 1 Ground Skill
Skill Selection
Requires 2 Ground Skills
Skill Selection
Requires 3 Ground Skills
Skill Selection
Requires 4 Ground Skills
Skill Selection
Requires 5 Ground Skills
Skill Selection
Requires 6 Ground Skills
Skill Selection
Requires 7 Ground Skills
Skill Selection
Requires 8 Ground Skills
Skill Selection
Requires 9 Ground Skills
Skill Selection
Requires 10 Ground Skills
Engineering Skill Unlocks
Bridge Officer Training
ENG - Emergency Power to Shields III
SCI - Hazard Emitters III
TAC - Mine Dispersal Pattern: Beta III
Requires 2 Engineering Skills
Skill Selection
Requires 5 Engineering Skills
Bridge Officer Training
ENG - Emergency Power to Engines III
SCI - Feedback Pulse III
TAC - Attack Pattern: Omega III
Requires 7 Engineering Skills
Skill Selection
Requires 10 Engineering Skills
Bridge Officer Training
ENG - Emergency Power to Weapons III
SCI - Polarize Hull III
TAC - Attack Pattern: Beta III
Requires 12 Engineering Skills
Skill Selection
Requires 15 Engineering Skills
Bridge Officer Training
ENG - Emergency Power to Auxiliary III
SCI - Transfer Shield Strength III
TAC - Attack Pattern: Delta III
Requires 17 Engineering Skills
Skill Selection
Requires 20 Engineering Skills
Ultimate Ability
EPS Corruption
Corrupt the electro-plasma systems of your foe, causing them to burn out components over time. Activating directed energy weapons will also cause the victim to suffer additional plasma damage, as the corrupted EPS is fed additional power.
Requires 24 Engineering Skills
Ultimate Selection
One selection requires 25 Engineering Skills
Two selections requires 26 Engineering Skills
Three selections requires 27 Engineering Skills
Science Skill Unlocks
Bridge Officer Training
ENG - Engineering Team III
SCI - Science Team III
TAC - Tactical Team III
Requires 2 Science Skills
Skill Selection
Requires 5 Science Skills
Bridge Officer Training
ENG - Auxiliary Power to the Emergency Batter III
SCI - Photonic Shockwave III
TAC - Mine Dispersal Pattern: Alpha III
Requires 7 Science Skills
Skill Selection
Requires 10 Science Skills
Bridge Officer Training
ENG - Auxiliary Power to Structural Integrity III
SCI - Gravity Wel III
TAC - Beam: Fire at Will III
Requires 12 Science Skills
Skill Selection
Requires 15 Science Skills
Bridge Officer Training
ENG - Auxiliary Power to Inertial Dampeners III
SCI - Tyken's Rift III
TAC - Beam: Overload III
Requires 17 Science Skills
Skill Selection
Requires 20 Science Skills
Ultimate Ability
Probability Manipulation
For a small window of time, you can force the universe to see things your way, vastly increasing the chance that every bit of damage done to your foes will be a Critical Hit.
Requires 24 Science Skills
Ultimate Selection
One selection requires 25 Science Skills
Two selections requires 26 Science Skills
Three selections requires 27 Science Skills
Tactical Skill Unlocks
Bridge Officer Training
ENG - Directed Energy Modulation III
SCI - Tachyon Beam III
TAC - Cannon: Rapid Fire III
Requires 2 Tactical Skills
Skill Selection
Requires 5 Tactical Skills
Bridge Officer Training
ENG - Eject Warp Plasma III
SCI - Jam Sensors
TAC - Torpedo: High Yield III
Requires 7 Tactical Skills
Skill Selection
Requires 10 Tactical Skills
Bridge Officer Training
ENG - Boarding Party III
SCI - Tractor Beam III
TAC - Cannon: Scatter Volely III
Requires 12 Tactical Skills
Skill Selection
Requires 15 Tactical Skills
Bridge Officer Training
ENG - Aceton Beam III
SCI - Viral Matrix III
TAC - Torpedo: Spread III
Requires 17 Tactical Skills
Skill Selection
Requires 20 Tactical Skills
Ultimate Ability
Focused Frenzy
Mark the target foe, and devote all available resources to taking them down. Each time you hit the marked foe with an energy weapon, your weapon's firing cycles will speed up progressively faster and faster.
Requires 24 Tactical Skills
Ultimate Selection
One selection requires 25 Tactical Skills
Two selections requires 26 Tactical Skills
Three selections requires 27 Tactical Skills

FACTION


CAREER


Personal Ground Traits
Personal Space Traits
Starship Traits
Space Reputation
Ground Reputation
Active Reputation
Other
Engineering Kit
Engineering Kit Modules
Body
Shield
Weapons
Devices

Version 6.4.9 - June 1, 2018
  • Items
    • Ferenginar Plasma Beam Array
    • Dual Ferenginar Plasma Beam Bank
    • Ferenginar Plasma Cannon
    • Ferenginar Plasma Dual Cannons
    • Ferenginar Plasma Dual Heavy Cannons
    • Ferenginar Plasma Turret
    • Ferenginar Plasma Mine Launcher
    • Ferenginar Plasma Torpedo Launcher
    • Omni-Directional Ferenginar Plasma Beam Array
    • Wide-Arc Ferenginar Plasma Dual Heavy Cannons
    • Hunter Energy Crossbow
    • Hunter Armor
    • Inhibiting Polaron High Density Beam Rifle
    • Inhibiting Polaron Split Beam Rifle
    • Inhibiting Polaron Sniper Rifle
    • Inhibiting Polaron Stun Pistol
    • Inhibiting Polaron Wide Beam Pistol
    • Inhibiting Polaron Dual Pistols
    • Inhibiting Chroniton Torpedo Launcher
    • Inhibiting Chroniton Mine Launcher
    • Inhibiting Polaron Beam Array
    • Inhibiting Polaron Dual Beam Bank
    • Inhibiting Polaron Cannon
    • Inhibiting Polaron Dual Heavy Cannons
    • Inhibiting Polaron Turret
    • Advanced Inhibiting Polaron Turret
    • Advanced Omni-Directional Inhibiting Polaron Beam Array
    • Advanced Inhibiting Chroniton Rapid Mine Launcher
    • Advanced Inhibiting Chroniton Wide-Angle Torpedo Launcher
    • Unified Enhanced Polyalloy Weave Armor
    • Unified Enhanced Resilient Personal Shield
    • Advanced Inhibiting Polaron Pulsewave Assault
    • Science Kit Module - Modified Ketracel Hypospray
    • Tactical Kit Module - Coordinated Synergies
    • Engineering Kit Module - Cloaked Mine Barrier
    • Task Force Synergictic Graviton Deflector Array
    • Task Force Synergictic Combat Impulse Engines
    • Task Force Synergictic Overcharged Warp Core
    • Task Force Synergictic Resilient Shield Array
    • Gamma Synergistic Overcharged Singularity Core
    • Console - Universal - Ordanance Accelerator
  • Traits
    • Serenity
    • Yielding Feint
    • Maquis Guile
    • Enlightened
    • Pseudo-Submission
    • Maquis Tactics
Version 6.4.8 - June 1, 2018
  • Ships
    • Jem'Hadar Light Battlecruiser
    • Maquis Raider
  • Items
    • Console - Universal - Personal Wormhole Generator
    • Phlogistion Projector
    • Console - Universal - Plasma Storm Module
  • Traits
    • Obedience is Victory
    • Badlands Tactics
Version 6.4.7 - May 28, 2018
  • Ships
    • Jem'Hadar Vanguard Carrier
    • Jem'Hadar Vanguard Dreadnought Cruiser
    • Jem'Hadar Vanguard Warship
    • Jem'Hadar Vanguard Heavy Raider
    • Damar-class Cardassian Intel Science Dreadnought
    • Ghemor-class Cardassian Intel Flight-Deck Cruiser
    • Detapa-class Cardassian Intel Escort
  • Duty Officers
    • Sensors Officer - Target Optics debuffs enemy Damage Resistance
  • Items
    • Console - Universal - Linked Command Matrix
    • Jem'Hadar Vanguard Gunboats
    • Advanced Jem'Hadar Vanguard Gunboats
    • Elite Jem'Hadar Vanguard Gunboats
    • Console - Universal - Dominion Targeting Synchronizer
    • Console - Universal - Power Dispersal Channel
    • Console - Universal - Polaron Particle Inverter
    • Field-Distortion Overcharge Pulse
    • Console - Universal - Cardassian Support Platform
    • Console - Universal - Cardassian Mobile Torpedo Platform
    • Console - Universal - Spiral Wave Blast Module
    • Agony Phaser Energy Torpedo Launcher
  • Traits
    • Dampen Energy Signatures
    • Team Synergy
    • Tricks of the Trade
    • Press the Advantage
    • Photonic Diversion
    • Calm Before the Storm
    • Preparedness
Version 6.4.6 - May 27, 2018
  • Traits
    • Shroud
    • Engineered Soldier
Version 6.4.58 - February 16, 2021
  • Ships
    • Tholian Jorogumo Carrier
    • Legendary B'rel Bird of Prey
    • Legendary Excelsior Miracle Worker Heavy Cruiser
    • Legendary Vorcha Command Support Battlecruiser
    • Legendary Temporal Support Cruiser
  • Items
    • Covert Phaser Dual Beam Bank
  • Traits
    • Adaptive Offense
    • Fragment of AI Tech
Version 6.4.57 - January 26, 2021
  • Ships
    • Kelvin T'laru Intel Carrier Warbird
    • Risian Weather Control Vessel
Version 6.4.56 - June 4, 2020
  • Traits
    • Bio-Link
    • Omega Bond
Version 6.4.55 - June 3, 2020
  • Ships
    • Undine Cheirax Bio-Warship
    • Undine Kiwavi Bio-Cruiser
Version 6.4.54 - May 30, 2020
  • Ships
    • Kobayashi Maru Freighter
    • Tong'Duj Freighter
  • Items
    • Assimilated Plasma Beam Array
    • Assimilated Plasma Dual Beam Bank
    • Omni-Directional Assimilated Plasma Beam Array
    • Console - Universal - Shared Processing Integration
    • Borg Combat Structure Engineering Kit
    • Borg Combat Structure Science Kit
    • Borg Combat Structure Tactical Kit
    • B.A.T.D. Extractor
Version 6.4.53 - May 23, 2020
  • Ships
    • Liberated Borg Command Juggernaut
Version 6.4.52 - May 23, 2020
  • Abilities
    • Let It Go I
    • Let It Go II
    • Let It Go III
    • Best Served Cold I
    • Best Served Cold II
    • Best Served Cold III
  • Duty Officers
    • Projectile Weapons Officer - Chance for stacking Crit Damage buff on firing Projectiles
  • Items
    • Console - Universal - Temporal Vortex Probe
  • Traits
    • Concealed Repairs
Version 6.4.51 - May 9, 2020
  • Ships
    • Fek'Ihri Fe'rang Dreadnought Carrier
  • Items
    • Corfeld Mining Plasma Cutter
    • Non-Baryonic Matter Deflector
    • Mycelial Harmonic Singularity Core
Version 6.4.50 - May 8, 2020
  • Ships
    • Khitomer Alliance Battlecruiser
  • Items
    • Console - Universal - Aligned Antiproton Shielding
  • Traits
    • Automated Shield Alignment
    • Over-Powered and Over-Gunned
    • Make it So
    • Heard I Needed Help
    • Continuing Mission
    • Transcranial Sensor Link
    • Temporal Anchor
    • Extensively Modified Warp Core
    • Weaponized Time Crystals
    • The Best Diplomat
Version 6.4.5 - May 25, 2018
  • Traits
    • Recalled Tactics
    • Superior Mental Fortitude
Version 6.4.49 - May 8, 2020
  • Ships
    • Legendary Pilot Warship
    • Legendary Command Exploration Cruiser
    • Legendary Kelvin Timeline Intel Battlecruiser
    • Legendary Command Dreadnought Cruiser
    • Legendary Temporal Operative Escort
    • Legendary Miracle Worker Assault Cruiser
    • Legendary Temporal Operative Science Vessel
    • Legendary Miracle Worker Multi-Mission Science Vessel
    • Legendary Temporal Flight-Deck Carrier
    • Legendary Miracle Worker Light Cruiser
Version 6.4.48 - May 8, 2020
  • Ships
    • Liberated Borg Command Juggernaut
  • Abilities
    • Very Cold In Space I
    • Very Cold In Space II
    • Very Cold In Space III
    • Delayed Overload Cascade II
    • Sabotage I
    • Sabotage II
    • Sabotage III
  • Items
    • Console - Universal - Disruptive Topological Matrix
    • Console - Universal - Enhanced Reflective Shield Amplifier
    • Console - Universal - Reflective Shield Amplifier
    • Mycelial Harmonic Matter-Antimatter Core
  • Traits
    • Enhanced Nanite Regeneration
Version 6.4.47 - November 16, 2019
  • Ships
    • Elachi Qulash Frigate
    • Voth Rampart Command Flight Deck Carrier
    • Voth Bastille Temporal Science Vessel
    • Edison Temporal Warship
    • Chargh Temporal Warship
    • Kholhr Temporal Warbird
    • Jem'Hadar Temporal Vanguard Warship
    • Fleet Hoover Temporal Warship
    • Fleet Chargh Temporal Warship
    • Fleet Kholhr Temporal Warbird
    • Fleet JemlHadar Temporal Vanguard Warship
    • Somerville Intel Science Vessel
    • Batlh Intel Science Vessel
    • Fleet Hernandez Intel Science Vessel
    • Fleet Batlh Intel Science Vessel
    • Earhart Strike Wing Escort
    • Sech Strike Wing Escort
    • Fleet Earhart Strike Wing Escort
    • Fleet Sech Strike Wing Escort
  • Abilities
    • Construction Shuttle Wing II
    • Construction Shuttle Wing III
    • Construction Shuttle Wing I
    • Augment Boarding Party I
    • Augment Boarding Party II
    • Augment Boarding Party III
    • Delayed Overload Cascade I
    • Delayed Overload Cascade III
  • Items
    • Console - Universal - Elachi Rift Jump
    • Console - Universal - Enhanced Aceton Mode
    • Console – Universal – Enhanced Reflective Immunity Matrix
    • Console - Universal - Entangled Quantum Bombardment
    • Tactical Kit Module - (Passive) Persistent Suppression
    • Console - Universal - Mycelial Spore Burst
    • Advanced Phaser Beam Array
    • Universal Kit Module - Bio-Essence Transfer
    • Universal Kit Module - Smoke Gel Trap
    • Universal Kit Module - Chain Conduit Capacitor
    • Survival Suit
    • Altamid Modified Kelvin Torpedo
    • Altamid Modified Plasma Omni Beam
    • Altamid Plasma Omni Beam Array
    • Altamid Plasma Beam Array
    • Altamid Plasma Cannon
    • Altamid Plasma Dual Beam Bank
    • Altamid Plasma Dual Cannons
    • Altamid Plasma Dual Heavy Cannons
    • Altamid Plasma Turret
    • Altamid Kelvin Torpedo
    • Altamid Plasma Excisor
    • Altamid Plasma Devastator
    • Altamid Plasma Myrmidon
    • Altamid Plasma Sentinel
    • Console - Universal - Cascading Gravimetric Disruptions
    • Subatomic Field Disruptor
    • Point Defense Matrix
  • Traits
    • Invasive Maneuvers
    • Rapid Response Shielding
    • Voth Carrier Synergies
    • Heart of Sol
    • Legacy of Qo'noS
    • Pride of Mol’Rihan
    • Persistence of the Founders
    • Spore-Infused Anomalies
    • To Absent Friends
    • Holo-Decoys
    • Dulce Et Decorum Est
    • Principled Insubordination
    • Fresh From R&R
    • S.W.A.T. System
    • Target That Explosion
Version 6.4.46 - October 29, 2019
  • Ships
    • Jem'Hadar Vanguard Heavy Destroyer
    • Fleet Jem'Hadar Vanguard Heavy Destroyer
  • Duty Officers
    • Warfare Master - Increased damage vs. Tholians
  • Items
    • Jaylah’s Staff
    • Engineering Kit Module - (Passive) Medical Field
    • Universal Kit Module - Bio-Essence Transfer
    • Science Kit Module - Virulent Dark Matter Cloud
    • Tilly's Review-Pending Modified Shield
    • Console - Universal - Altamid Modified Swarm Processor
    • Console - Universal - Hull Image Refractors
Version 6.4.45 - September 29, 2019
  • Items
    • Universal Kit Module - Mudd's Time Device
    • Universal Kit Module - Crystal Prism
    • Universal Kit Module - Holographic Deceiver
    • Fabrication Kit Module - Photon Grenade Launcher Mk II (23c.)
    • Aux Plasma Dual Heavy Cannons
    • Focusing-Linked Phaser Beam Array
    • Focusing-Linked Phaser Dual Beam Bank
    • Focusing-Linked Phaser Cannon
    • Focusing-Linked Phaser Dual Cannons
    • Focusing-Linked Phaser Dual Heavy Cannons
    • Focusing-Linked Phaser Turret
    • Focusing-Linked Omni-Directional Phaser Beam Array
    • Focusing-Linked Wide Arc Phaser Dual Heavy Cannons
    • Makeshift Polearm
    • Sompek Personal Shield
    • Terran Guerilla Combat Armor
    • Mycelial Wave-Impulse Engines
    • Beacon of Kahless
    • Console - Universal - Swarmer Matrix
Version 6.4.44 - September 27, 2019
  • Duty Officers
    • Gravimetric Scientist - This officer grants a small radius AOE Shield Heal to up to 5 nearby allies whenever you activated Resonant Tachyon Stream.
    • Biochemist - Improves healing when using science kit powers to heal humanoids with copper-based blood (Romulans, Remans, Rigelians, and Vulcans). Improves amount healed by science powers used on individuals with copper-based blood (Romulans, Remans, Rigelians, and Vulcans).
    • Shield Distribution Officer - This officer has a chance to cause your Force Field Dome to emit seismic tremors that will knock nearby enemies down. 50% chance: Knock Down all enemies within 10 meters.
Version 6.4.43 - September 19, 2019
  • Ships
    • Kelvin Timeline Heavy Destroyer
    • Kelvin Timeline D7 Heavy Destroyer
  • Duty Officers
    • Assault Squad Officer - Automatically refresh Ambush for 5 sec when expired by outgoing damage.
    • Security Officer - Chance to increase Damage Resistance while Ambush is active.
  • Items
    • Privateer's Combat Armor
    • Fek'lhri Chaos Blaze
    • Torment of the Underworld
    • Collective Nightmares
    • Console - Tactical - Lorca's Custom Fire Controls
    • Console - Universal - Sensor Burnout
    • Universal Kit Module - Death Spinner Throw
    • Pahvan Healing Crystal
    • Dark Matter Quantum Torpedo Launcher
    • Phaser Wide Angle Dual Heavy Beam Bank
    • Disruptor Wide Angle Dual Heavy Beam Bank
  • Traits
    • Into the Fray
Version 6.4.42 - August 26, 2019
  • Duty Officers
    • Energy Weapons Officer - Chance to remove currently applied buffs on use of beams and cannons.
  • Items
    • Burnham's CQC Environmental Suit
    • Hostile Environment Shield
    • Kelvin Timeline Klingon Pistol
    • Leck's Throwing Knives
    • Mind Meld Device
    • Plasma Wide Beam Rifle
Version 6.4.41 - July 18, 2019
  • Ships
    • Edison Temporal Warship
    • Fleet Hoover Temporal Warship
    • Chargh Temporal Warship
    • Fleet Chargh Temporal Warship
    • Kholhr Temporal Warbird
    • Fleet Kholhr Temporal Warbird
    • Jem'Hadar Temporal Vanguard Warship
    • Fleet Jem'Hadar Temporal Vanguard Warship
    • Miracle Worker Flight Deck Cruiser
    • D7 Miracle Worker Flight Deck Cruiser
  • Items
    • Console - Universal - Entangled Quantum Bombardment
    • Experimental Weapon - Solition Wave Impeller
    • Console - Universal - Render Visible
    • Console - Universal - Reinforcing Squadrons
    • Tactical Flyers
    • Advanced Tactical Flyers
    • Elite Tactical Flyers
    • Tactical Attack Fighters
    • Advanced Tactical Attack Fighters
    • Elite Tactical Attack Fighters
  • Traits
    • Heart of Sol
    • Legacy of Qo'noS
    • Pride of Mol'Rihan
    • Persistence of the Founders
    • Rhythmic Rumble
    • Polarized Lattice-Optimized Tritanium Armor
    • The Ruin of Our Enemies
Version 6.4.40 - July 18, 2019
  • Items
    • Antiproton Matter Conversion Beam Array
    • Antiproton Matter Conversion Dual Heavy Cannons
    • Console - Universal - Priors World Elite Defense Satellite
    • Covert Phaser Beam Array
    • Covert Phaser Cannon
    • Covert Phaser Dual Cannons
    • Covert Phaser Dual Heavy Cannons
    • Covert Phaser Turret
    • Omni-Directional Covert Phaser Beam Array
    • Wide Arc Covert Phaser Dual Heavy Cannons
    • Tzenkethi Retrofit Armor
    • Tzenkethi Personal Shield
    • Tzenkethi Retrofit Assault Cannon
    • Targeting-Linked Phaser Beam Array
    • Targeting-Linked Phaser Dual Heavy Cannons
    • Targeting-Linked Phaser Dual Beam Bank
    • Targeting-Linked Phaser Cannon
    • Targeting-Linked Phaser Dual Cannons
    • Targeting-Linked Phaser Turret
    • Targeting-Linked Omni-Directional Phaser Beam Array
    • Targeting-Linked Wide Arc Phaser Dual Heavy Cannons
    • Focusing-Linked Disruptor Cannon
    • Focusing-Linked Disruptor Dual Cannons
    • Focusing-Linked Disruptor Beam Array
    • Focusing-Linked Disruptor Dual Beam Bank
    • Focusing-Linked Disruptor Dual Heavy Cannons
    • Focusing-Linked Disruptor Turret
    • Focusing-Linked Omni-Directional Disruptor Beam Array
    • Focusing-Linked Wide Arc Disruptor Dual Heavy Cannons
  • Traits
    • Airiam's Augments
    • Tyler's Memories
    • Landry's Tenacity
    • Saru's Vigor
    • Airiam's Efficiency
    • Saru's Grace
    • Landry's Loyalty
    • Tyler's Duality
    • Non-Baryonic Asteroid
Version 6.4.4 - May 25, 2018
  • Ships
    • Verne Temporal Science Vessel
    • Klein Temporal Destroyer
  • Items
    • Advanced Diffusive Tetryon Dual Heavy Cannons
    • Advanced Diffusive Tetryon Dual Beam Bank
    • Advanced Diffusive Tetryon Torpedo Launcher
    • Console - Universal - Biased Configuration Modulator
    • Prolonged Engagement Phaser Beam Array
    • Prolonged Engagement Phaser Dual Cannons
    • Console - Universal - Prolonged Engagement Power Dynamo
Version 6.4.39 - May 24, 2019
  • Items
    • Phaser Stun Bolt Pistol
    • Prototype Photon Torpedo Launcher
    • Console - Universal - Approaching Agony
Version 6.4.38 - May 12, 2019
  • Ships
    • Section 31 Intel Science Destroyer
    • Na'Qjej Intel Battlecruiser
  • Items
    • Console - Universal - Enhanced Tractor Drones
    • Experimental Weapon - Invasive Coilgun
    • Console - Universal - Glorious Charge
    • Console - Universal - Computer-Assisted Flight Algorithms
    • Console - Universal - Boronite Laced Weaponry
    • Universal Kit Module -Weaponized Dark Matter
    • Universal Kit Module - Stasis Bubble
    • Universal Kit Module - Covert Assault Drone
    • Universal Kit Module - Agonizer Brain Scramble
    • Universal Kit Module - Decloak Mine Trap
  • Traits
    • Exitus Acta Probat
    • Ceaseless Momentum
    • Need-to-Know Basis
    • Nano-infestation
    • Dangers to the Alliance
    • Ambush Fighter
    • Unconventional Gear
    • Threat Assessment Algorithms
    • Holographic Mirage Decoys
    • Unconventional Systems
Version 6.4.37 - May 10, 2019
  • Items
    • Universal Kit Module - Protomatter Munition Deployment
    • Replica Thompson Submachine Gun
Version 6.4.36 - April 24, 2019
  • Ships
    • Tzenkethi Rhas'bej Battlecruiser
    • Mirror Crossfield Science Destroyer
    • Tholian Jorogumo Carrier
    • Tholian Iktomi
    • Buran Command Dreadnought Cruiser
    • Qoj Command Dreadnought Cruiser
    • Fleet Qoj Command Dreadnought Cruiser
    • Fleet Cardenas Command Dreadnought Cruiser
  • Abilities
    • Localized Resonance Field I
    • Localized Resonance Field II
    • Localized Resonance Field III
  • Items
    • Console - Universal - Magnetohydrodynamic Fusion Expulsion
    • Terran Empire Frigates
    • Advanced Terran Empire Frigates
    • Elite Terran Empire Frigates
    • Console - Universal - Weaponized Helical Torsion
    • Experimental Weapon - Agonized Subatomic Disintegrator
    • Console - Universal - Ion Storm Generator
    • Advanced Class C Shuttlecraft
    • Elite Class C Shuttlecraft
    • House Mo'kai Fighter
    • Advanced House Mo'kai Fighter
    • Elite House Mo'kai Fighter
    • Universal Kit Module - Gravitational Juncture
  • Traits
    • Terran Machinations
    • Precision Multi-Targeting
    • Improved Photonic Officer
    • Unified Engineering
    • Indirect Shielding
    • Galvanized Munitions
Version 6.4.35 - April 10, 2019
  • Items
    • Prolonged Engagement Photon Torpedo
    • Advanced Piezo-Plasma Beam Array
    • Advanced Piezo-Plasma Dual Cannons
    • Kentari Fortified Combat Armor
    • Kentari Fortified Personal Shield
    • Kentari Partisan Residuum Thrower
Version 6.4.34 - March 24, 2019
  • Ships
    • Vulcan T'Pau Scout Ship
  • Items
    • Console - Universal - Rebounding Resonant Frequencies
  • Traits
    • Emergency Response Teams
Version 6.4.33 - March 5, 2019
  • Items
    • Advanced Inhibiting Omni-Directional Beam Array
    • Concerted Resilient Personal Shield
    • Concerted Inhibiting Polaron Pulsewave Assault
    • Concerted Polyalloy Weave Armor
    • Engineering Kit Module - Cyclonic Generator
Version 6.4.32 - February 13, 2019
  • Ships
    • Shran Light Pilot Escort
    • M'Chla Pilot Bird of Prey
    • Fleet M'Chla Pilot Bird of Prey
    • Fleet Magee Light Pilot Escort
    • Gagarin Miracle Worker Battlecruiser
    • Qugh Miracle Worker Battlecruiser
    • Fleet Qugh Miracle Worker Battlecruiser
    • Fleet Shepard Miracle Worker Battlecruiser
  • Items
    • Console - Universal - Refracting Energy Shunt
    • Console - Universal - Graviton Displacer
    • Hypercharged Field Projector
  • Traits
    • Strike from Shadows
    • Entwined Tactical Matrices
Version 6.4.31 - January 26, 2019
  • Ships
    • Vaadwaur Miracle Worker Juggernaut
  • Items
    • Console - Universal - Supercharged SIF Conduits
    • Furiadon Fangs
  • Traits
    • Weapon Emitter Overdrive
Version 6.4.30 - January 16, 2019
  • Traits
    • Terran Vision
    • Make an Example
    • Show No Weakness
    • Terran Targeting Systems
    • Into the Breach
    • No Retreat, No Mercy
Version 6.4.3 - May 13, 2018
  • Ships
    • Lukari Dranuur Scout Ship
  • Duty Officers
    • Projectile Weapons Officer - Chance for stacking Crit Chance buff on firing Projectiles
  • Items
    • Console - Universal - Reverberant Quantum Lock
    • Experimental Hyperexcited Ion Stream Projector
  • Traits
    • Proto Spill
Version 6.4.29 - January 15, 2019
  • Ships
    • Styx Terran Dreadnought Cruiser
  • Items
    • Emperor's Execution Spinner
    • Deploy Agony Field
    • Deploy Ambush Turrets
    • Emperor's Sword
  • Traits
    • Vaulting Ambition
Version 6.4.28 - January 3, 2019
  • Duty Officers
    • Research Lab Scientist - Causes your Tachyon Beam power to move your target closer to you over the course of its duration.
  • Traits
    • 1.21 Terawatts
    • Arrest
    • Improved Arrest
Version 6.4.27 - December 26, 2018
  • Items
    • Console - Universal - Overloaded SIF Linkage
    • Hur'q Acoustic Resonator
Version 6.4.26 - December 21, 2018
  • Items
    • Diffusive Tetryon Beam Array
    • Diffusive Tetryon Cannon
    • Diffusive Tetryon Dual Cannons
    • Diffusive Tetryon Dual Heavy Cannons
    • Diffusive Tetryon Turret
    • Diffusive Tetryon Dual Beam Bank
    • Diffusive Tetryon Torpedo
Version 6.4.25 - December 14, 2018
  • Ships
    • Mirror Escort Carrier
  • Items
    • Console - Universal - Cascading Subatomic Disruptions
    • Mirror Universe Shuttlecraft
    • Advanced Mirror Universe Shuttlecraft
    • Elite Mirror Universe Shuttlecraft
    • Graviton Implosion Projector
  • Traits
    • Superior Area Denial
Version 6.4.24 - December 7, 2018
  • Ships
    • Tzenkethi Shuk-din Escort
    • Fek'Ihri S'torr Warship
    • Fek'Ihri S'torr Warship
  • Items
    • Kelvin Timeline Klingon Pistol
    • Console - Universal - Chains of Fire
  • Traits
    • Maw of Gre'thor
Version 6.4.23 - October 28, 2018
  • Ships
    • Europa-class Heavy Battlecruiser
    • Fleet Europa-class Heavy Battlecruiser
  • Items
    • Bio-Engineered Furiadon
    • Yukawa Frigates
    • Advanced Yukawa Frigates
    • Elite Yukawa Frigates
    • Rapid Pulse Ablating Mining Laser
  • Traits
    • Rogue's Charm
    • Privateer's Luck
    • Recycled Power Conduits
    • A Parting Gift
    • Fulcrum Shift
    • Smuggler's Luck
    • Spring In My Step
Version 6.4.22 - October 8, 2018
  • Ships
    • Europa-class Heavy Battlecruiser
    • Fleet Europa-class Heavy Battlecruiser
  • Traits
    • Reactive Reconstruction
Version 6.4.21 - October 7, 2018
  • Items
    • Advanced Inhibiting Phase Pulsewave Assault
    • Advanced Inhibiting Phaser Turret
    • Advanced Omni-Directional Inhibiting Phaser Beam Array
    • Adapted MACO Disruptor Pulsewave Rifle
    • MACO Disruptor Battle Rifle
    • Omega Force Tetryon Autocarbine
    • Dual Hyper-Dual Refracting Antiproton Beam Bank
    • Disruptor Flamethrower
    • Experimental Romulan Disruptor Beam Array
    • Counter-Command Bio-Molecular Plasma Rifle
    • Counter-Command Bio-Molecular Polaron Rifle
    • Heavy Bio-Molecular Plasma Turret
    • Heavy Bio-Molecular Tetryon Turret
    • Compression Antiproton Rifle
    • Advanced Thoron Infused Antiproton Dual Heavy Cannons
    • Advanced Thoron Infused Antiproton Beam Array
    • Iconian Resistance Tetryon Pulsewave Assault
    • Advanced Radiant Tetryon Dual Heavy Cannons
    • Advanced Radiant Tetryon Beam Array
    • Terran Task Force Phaser High Density Beam Rifle
    • Terran Task Force Phaser Dual Heavy Cannons
    • Terran Task Force Phaser Beam Array
    • Advanced Temporal Defense Polaron Dual Pistols
    • Advanced Temporal Defense Polaron Dual Heavy Cannons
    • Advanced Temporal Defense Polaron Beam Array
    • Advanced Piezo-Electric Plasma Energy Weapon
    • Advanced Piezo-Electric Plasma Energy Weapon
    • Duelist Antiproton Decompression Pistol
    • Omni-Directional Antiproton Support Beam Array
    • Antiproton Heavy Support Turret
Version 6.4.20 - October 6, 2018
  • Ships
    • Hur'q Assembly Mult-Mission Science Vessel
    • Hur'q Ravager Escort Carrier
    • Walker-class Prototype Light Exploration Cruiser
  • Items
    • Console - Universal - Nullifying Tractor Field
    • Hur'q Swarmers
    • Advanced Hur'q Swarmers
    • Elite Hur'q Swarmers
    • Console - Universal - Deconstructive Resonance Emitter
    • Harmonic Repulsor Wave
    • Harmonic Resonance Field
    • Harmonic Lure
    • Phasic Harmonic Beam Array
    • Phasic Harmonic Cannon
    • Phasic Harmonic Dual Beam Bank
    • Phasic Harmonic Dual Cannons
    • Phasic Harmonic Dual Heavy Cannons
    • Phasic Harmonic Turret
    • Omni-Directional Phasic Harmonic Beam Array
    • Wide-Arc Phasic Harmonic Dual Heavy Cannons
    • Console - Universal - Cyclical Polarity Modulator
    • Console - Universal - Amplifying Ravager Beam
  • Traits
    • Hivebearer
    • Nullifier Warheads
    • Hive Defenses
    • Hive Defenses
    • Resonating Payload Modification
    • Resonating Module Attachment
Version 6.4.2 - April 14, 2018
  • Items
    • Console - Science - Emitter Refocuser
    • Draconian Ceremonial Polearm
  • Traits
    • Watch Your Back
    • Redirected Armor Plating
Version 6.4.19 - September 13, 2018
  • Ships
    • Narendra-class Support Cruiser
    • Ambassador-class Fleet Support Cruiser
    • Vor'ral Support Battlecruiser
    • Fleet Support Battlecruiser
  • Items
    • Console - Universal - Temporal Trajectory Shifter
  • Traits
    • History Will Remember
Version 6.4.18 - August 23, 2018
  • Ships
    • Lafayette-class Recon Destroyer
    • Ketha Recon Raptor
    • New Orleans-class Fleet Recon Destroyer
    • Fleet Ketha Recon Raptor
  • Items
    • Console - Universal - Hyper-focusing Trinary Arrays
  • Traits
    • Jubilant Cadence
Version 6.4.17 - August 16, 2018
  • Items
    • Console - Universal - Voth Phase Decoy
    • Morphogenic Polaron Energy Weapon
    • Morphogenic Polaron Energy Weapon
    • Morphogenic Polaron Energy Torpedo Launcher
    • Console - Tactical - Morphogenic Matrix Controller
  • Traits
    • Out of Time
Version 6.4.16 - July 26, 2018
  • Ships
    • Vorgon Ytijara Dreadnought Cruiser
    • Hur'q Vedcrid Hive Dreadnought Carrier
  • Items
    • Console - Universal - Energy Nullifier Disperser
    • Console - Universal - Hostile Acquisition
    • Console - Universal - S.I.F. Inverter
  • Traits
    • Repulsive
    • S.I.F. Burst
Version 6.4.15 - July 12, 2018
  • Ships
    • Son'a Collector Science Dreadnought
    • Tzenkethi Rhas'bej Battlecruiser
    • Tzenkethi Tzen-tar Dreadnought Carrier
    • Lukari N'kaam Scout Ship
  • Items
    • Console - Universal - Thermolytic Injector
    • Son'a Assault Fighters
    • Advanced Son'a Assault Fighters
    • Elite Son'a Assault Fighters
    • Experimental Weapon - Protomatter-Laced Sheller
    • Console - Universal - Peripheral Refraction Array
    • Console - Universal - Momentum Manipulator
  • Traits
    • Collect and Consume
    • Symmetry
    • Turtle
Version 6.4.14 - July 9, 2018
  • Duty Officers
    • Consultant - Increases the amount of earned Expertise, Experience Points, and Specialization XP from most sources by 5%.
Version 6.4.13 - June 27, 2018
  • Abilities
    • Overload Integrity Field I
    • Overload Integrity Field II
    • Overload Integrity Field III
  • Items
    • Kelvin Timeline Federation Pistol
    • Spiral Wave Disruptor Dual Beam Bank
    • Spiral Wave Disruptor Turret
    • Spiral Wave Disruptor Cannon
    • Spiral Wave Disruptor Dual Cannons
    • Spiral Wave Disruptor Dual Heavy Cannons
    • Console - Universal - Defensive Drone Guardians
  • Traits
    • Going the Extra Mile
    • Improved Going the Extra Mile
    • Superior Going the Extra Mile
    • Menacing
Version 6.4.12 - June 11, 2018
  • Items
    • Gamma Synergistic Overcharged Warp Core
    • Gamma Synergistic Overcharged Singularity Core
Version 6.4.11 - June 3, 2018
  • Duty Officers
    • Conn Officer - Adds Acc/Def Skill from Fly Her Apart and Hold Together
  • Items
    • Experimental Flak Shot Artillery
    • Experimental Protomatter-Laced Sheller
    • Universal Kit Module - Stabilized Folded-Space Transporter
    • Universal Kit Module - Sompek Lightning
Version 6.4.10 - June 2, 2018
  • Duty Officers
    • Quartermaster - Chance for Fire on my Mark to expose target
  • Traits
    • One Little Ship
    • Strength of Mind
    • Strength of Body
    • Magnified Armaments
    • Strengthened Personal Shielding
    • Hardened Sensors
    • Enhanced Sensors
    • Magnified Firepower
    • Strengthened Shielding
Version 6.4.1 - February 26, 2018
  • Added links to each tab so they can be quickly accessed when sharing builds.
  • Improved some of the overlays
Version 6.4.0 - February 24, 2018
  • Summary Page added to list everything in one easy to read location
  • Fixed duplicate epic modifiers. There may be some lingering but they will be fixed.
  • Added the epic modifier to Kits
  • Items
    • Elite Fleet Colony Pollyalloy Weave Armor
    • Elite Fleet Colony Energy Dampening Armor
    • Elite Fleet Colony Personal Shield
    • Elite Fleet Colony Security Phaser Stun Pistol
    • Elite Fleet Colony Security Phaser Wide Beam Pistol
    • Elite Fleet Colony Security Disruptor Wide Beam Pistol
    • Elite Fleet Colony Security Disruptor Stun Pistol
    • Elite Fleet Colony Security Plasma Stun Pistol
    • Elite Fleet Colony Security Plasma Wide Beam Pistol
    • Elite Fleet Colony Security Tetryon Stun Pistol
    • Elite Fleet Colony Security Tetryon Wide Beam Pistol
    • Elite Fleet Colony Security Polaron Wide Beam Pistol
    • Elite Fleet Colony Security Polaron Stun Pistol
    • Elite Fleet Colony Security Antiproton Stun Pistol
    • Elite Fleet Colony Security Antiproton Wide Beam Pistol
    • Elite Fleet Colony Security Phase Split Beam Rifle
    • Elite Fleet Colony Security Phase High Density Rifle
    • Elite Fleet Colony Security Phaser Sniper Rifle
    • Elite Fleet Colony Security Disruptor Sniper Rifle
    • Elite Fleet Colony Security Disruptor Split Beam Rifle
    • Elite Fleet Colony Security Disruptor High Density Rifle
    • Elite Fleet Colony Security Plasma High Density Rifle
    • Elite Fleet Colony Security Plasma Split Beam Rifle
    • Elite Fleet Colony Security Plasma Sniper Rifle
    • Elite Fleet Colony Security Tetryon Sniper Rifle
    • Elite Fleet Colony Security Tetryon Split Beam Rifle
    • Elite Fleet Colony Security Tetryon High Density Rifle
    • Elite Fleet Colony Security Polaron High Density Rifle
    • Elite Fleet Colony Security Polaron Split Beam Rifle
    • Elite Fleet Colony Security Polaron Sniper Rifle
    • Elite Fleet Colony Security Antiproton Sniper Rifle
    • Elite Fleet Colony Security Antiproton Split Beam Rifle
    • Elite Fleet Colony Security Antiproton High Density Rifle
    • Elite Fleet Colony Security Phaser Pulsewave Assault
    • Elite Fleet Colony Security Phaser Blast Assault
    • Elite Fleet Colony Security Phaser Assault Minigun
    • Elite Fleet Colony Security Phaser Full Auto Rifle
    • Elite Fleet Colony Security Disruptor Full Auto Rifle
    • Elite Fleet Colony Security Plasma Full Auto Rifle
    • Elite Fleet Colony Security Tetryon Full Auto Rifle
    • Elite Fleet Colony Security Polaron Full Auto Rifle
    • Elite Fleet Colony Security Antiproton Full Auto Rifle
    • Elite Fleet Colony Security Disruptor Pulsewave Assault
    • Elite Fleet Colony Security Plasma Pulsewave Assault
    • Elite Fleet Colony Security Tetryon Pulsewave Assault
    • Elite Fleet Colony Security Polaron Pulsewave Assault
    • Elite Fleet Colony Security Antiproton Pulsewave Assault
    • Elite Fleet Colony Security Disruptor Blast Assault
    • Elite Fleet Colony Security Plasma Blast Assault
    • Elite Fleet Colony Security Tetryon Blast Assault
    • Elite Fleet Colony Security Polaron Blast Assault
    • Elite Fleet Colony Security Antiproton Blast Assault
    • Elite Fleet Colony Security Disruptor Assault Minigun
    • Elite Fleet Colony Security Plasma Assault Minigun
    • Elite Fleet Colony Security Tetryon Assault Minigun
    • Elite Fleet Colony Security Polaron Assault Minigun
    • Elite Fleet Colony Security Antiproton Assault Minigun
    • Universal Lukari Kit
    • Universal Kentari Kit
    • Elite Fleet Sustained Protomatter Warp Core
    • Elite Fleet Sustained Protomatter Singularity Core
    • Elite Fleet Preservation Protomatter Deflector Array
    • Elite Fleet Intervention Protomatter Deflector Array
    • Elite Fleet Channeling Resilient Shield Array
    • Elite Fleet Channeling Covariant Shield Array
    • Elite Fleet Channeling Regenerative Shield Array
    • Elite Fleet Protomatter Combat Impulse Engines
    • Elite Fleet Protomatter Impulse Engines
    • Elite Fleet Protomatter Hyper-Impulse Engines
    • Elite Fleet Dranuur Chroniton Torpedo Launcher
    • Elite Fleet Dranuur Photon Torpedo Launcher
    • Elite Fleet Dranuur Plasma Torpedo Launcher
    • Elite Fleet Dranuur Quantum Torpedo Launcher
    • Elite Fleet Dranuur Transphasic Torpedo Launcher
    • Elite Fleet Dranuur Tricobalt Torpedo Launcher
    • Elite Fleet Dranuur Chroniton Mine Launcher
    • Elite Fleet Dranuur Photon Mine Launcher
    • Elite Fleet Dranuur Plasma Mine Launcher
    • Elite Fleet Dranuur Quantum Mine Launcher
    • Elite Fleet Dranuur Tricobalt Mine Launcher
    • Elite Fleet Dranuur Antiproton Beam Array
    • Elite Fleet Dranuur Disruptor Beam Array
    • Elite Fleet Dranuur Phaser Beam Array
    • Elite Fleet Dranuur Plasma Beam Array
    • Elite Fleet Dranuur Polaron Beam Array
    • Elite Fleet Dranuur Tetryon Beam Array
    • Elite Fleet Dranuur Antiproton Dual Beam Bank
    • Elite Fleet Dranuur Disruptor Dual Beam Bank
    • Elite Fleet Dranuur Phaser Dual Beam Bank
    • Elite Fleet Dranuur Polaron Dual Beam Bank
    • Elite Fleet Dranuur Tetryon Dual Beam Bank
    • Elite Fleet Dranuur Antiproton Cannon
    • Elite Fleet Dranuur Disruptor Cannon
    • Elite Fleet Dranuur Phaser Cannon
    • Elite Fleet Dranuur Plasma Cannon
    • Elite Fleet Dranuur Polaron Cannon
    • Elite Fleet Dranuur Tetryon Cannon
    • Elite Fleet Dranuur Antiproton Dual Cannons
    • Elite Fleet Dranuur Disruptor Dual Cannons
    • Elite Fleet Dranuur Phaser Dual Cannons
    • Elite Fleet Dranuur Plasma Dual Cannons
    • Elite Fleet Dranuur Polaron Dual Cannons
    • Elite Fleet Dranuur Tetryon Dual Cannons
    • Elite Fleet Dranuur Antiproton Dual Heavy Cannons
    • Elite Fleet Dranuur Disruptor Dual Heavy Cannons
    • Elite Fleet Dranuur Phaser Dual Heavy Cannons
    • Elite Fleet Dranuur Plasma Dual Heavy Cannons
    • Elite Fleet Dranuur Polaron Dual Heavy Cannons
    • Elite Fleet Dranuur Tetryon Dual Heavy Cannons
    • Elite Fleet Dranuur Antiproton Turret
    • Elite Fleet Dranuur Disruptor Turret
    • Elite Fleet Dranuur Phaser Turret
    • Elite Fleet Dranuur Plasma Turret
    • Elite Fleet Dranuur Polaron Turret
    • Elite Fleet Dranuur Tetryon Turret
    • Elite Fleet Dranuur Plasma Dual Beam Bank
Version 6.3.50 - February 23, 2018
  • Abilities
    • Hurricane Turret I
    • Hurricane Turret II
    • Hurricane Turret III
    • Molten Terrain I
    • Molten Terrain II
    • Molten Terrain III
    • Seismic Agitation I
    • Seismic Agitation II
    • Seismic Agitation III
    • Sonic Disruption I
    • Sonic Disruption II
    • Sonic Disruption III
    • Graviton Spike I
    • Graviton Spike II
    • Graviton Spike III
    • Corrosive Grenade I
    • Corrosive Grenade II
    • Corrosive Grenade III
Version 6.3.49 - February 22, 2018
  • Ships
    • Denorios-class Bajoran Interceptor
  • Abilities
    • Photon Grenade Launcher Fabrication I
    • Photon Grenade Launcher Fabrication II
    • Photon Grenade Launcher Fabrication III
    • Plasma Blastwave Turret I
    • Plasma Blastwave Turret II
    • Plasma Blastwave Turret III
    • Toxin Dart Launcher I
    • Toxin Dart Launcher II
    • Toxin Dart Launcher III
    • Regenerative Invigoration I
    • Regenerative Invigoration II
    • Regenerative Invigoration III
    • Freeze Armor I
    • Freeze Armor II
    • Freeze Armor III
    • Cryonic Pulse I
    • Cryonic Pulse II
    • Cryonic Pulse III
  • Duty Officers
    • Assault Squad Officer - Chance for stacking Crit Chance buff on firing Ranged weapons
    • Energy Weapons Officer - Chance for stacking Crit Chance buff on firing Energy Weapons
    • Energy Weapons Officer - Chance for stacking Crit Severity buff on firing Energy Weapons
    • Fabrication Engineer - Increased Skills from using Ensign Bridge Officer Abilities
    • Research Lab Scientist - Increased Skills from using Ensign Bridge Officer Abilities
    • Research Lab Scientist - Increased Skills from using Lieutenant Bridge Officer Abilities
    • Fabrication Engineer - Increased Skills from using Lieutenant Bridge Officer Abilities
    • Fabrication Engineer - Increased Skills from using Lt Commander Bridge Officer Abilities
    • Research Lab Scientist - Increased Skills from using Lt Commander Bridge Officer Abilities
    • Research Lab Scientist - Increased Skills from using Commander Bridge Officer Abilities
    • Fabrication Engineer - Increased Skills from using Commander Bridge Officer Abilities
    • Fabrication Engineer - Increased Skills from using Ensign Bridge Officer Abilities
    • Research Lab Scientist - Increased Skills from using Ensign Bridge Officer Abilities
    • Research Lab Scientist - Increased Skills from using Lieutenant Bridge Officer Abilities
    • Fabrication Engineer - Increased Skills from using Lieutenant Bridge Officer Abilities
    • Fabrication Engineer - Increased Skills from using Lt Commander Bridge Officer Abilities
    • Research Lab Scientist - Increased Skills from using Lt Commander Bridge Officer Abilities
    • Research Lab Scientist - Increased Skills from using Commander Bridge Officer Abilities
    • Fabrication Engineer - Increased Skills from using Commander Bridge Officer Abilities
    • Damage Control Engineer - While using Auxiliary to Structural Integrity Field, Placate next attacker
  • Items
    • Temporal Operative Kit Module - Causual Entanglement
    • Temporal Operative Kit Module - Chronometric Diffusion
    • Temporal Operative Kit Module - Chronoplasty
    • Temporal Operative Kit Module - Degeneration
    • Temporal Operative Kit Module - Entropic Contagion
    • Temporal Operative Kit Module - Paradox Bomb
    • Temporal Operative Kit Module - Recursive Affliction
    • Temporal Operative Kit Module - Spread Decay
    • Temporal Operative Kit Module - Tachyonic Conversion
    • Temporal Operative Kit Module - Temporal Narcosis
    • Temporal Operative Kit Module - Uncertainty Burst
    • Miracle Worker Kit Module - Generate Ablative Protection
    • Miracle Worker Kit Module - Gravitic Induction Field
    • Miracle Worker Kit Module - Harmonized Shields
    • Miracle Worker Kit Module - Logic Bomb
    • Miracle Worker Kit Module - Overload Power Cells
    • Miracle Worker Kit Module - Technical Mishap
    • Miracle Worker Kit Module - Throw Regenerative Nanite Canister
    • Miracle Worker Kit Module - VISOR Emulation Overlay
    • Universal Kit Module - Cryo Visor Blast
    • Console - Universal - D.O.M.I.N.O.
    • Voice of the Prophets
  • Traits
    • Harrying Maneuvers
    • Regenerative Control Synergy
Version 6.3.48 - February 19, 2018
  • Abilities
    • Structural Analysis I
    • Structural Analysis II
    • Structural Analysis III
  • Items
    • Krieger Wave Disruptor Beam Array
    • Krieger Wave Disruptor Cannon
    • Krieger Wave Disruptor Dual Cannons
    • Krieger Wave Disruptor Dual Heavy Cannons
    • Krieger Wave Disruptor Turret
    • Krieger Wave Dual Disruptor Beam Bank
    • Krieger Wave Disruptor Compression Pistol
    • Krieger Wave Disruptor Stun Pistol
    • Krieger Wave Disruptor Wide Beam Pistol
    • Krieger Wave Disruptor Dual Pistols
    • Krieger Wave Disruptor Full Auto Rifle
    • Krieger Wave Disruptor High Density Beam Rifle
    • Krieger Wave Disruptor Sniper Rifle
    • Krieger Wave Disruptor Split Beam Rifle
    • Krieger Wave Disruptor Assault Minigun
    • Krieger Wave Disruptor Blast Assault
    • Bajor Defense Hyper Injection Warp Core
    • Bajor Defense Hyper Injection Singularity Core
Version 6.3.47 - February 15, 2018
  • Various design and functionality improvements
  • Ships
    • Andorian Kuthar Pilot Escort
    • Lethean Oniros Pilot Escort
    • Dewan Dynnasia Pilot Escort
    • Andorian Chimesh Pilot Escort
    • Lethean Nemosin Pilot Escort
    • Dewan Ikkabar Pilot Escort
    • Andorian Thozyn Pilot Escort
    • Dewan Vandros Pilot Escort
    • Lethean Xechas Pilot Escort
  • Items
    • Console - Universal - Wing Torpedo Platforms
    • Console - Universal - Gateway Trap Spawner
    • Console - Universal - Neurophasic Disruption Field
    • Alliance Hypercannon
    • Elite Fleet Preservation Protomatter Deflector Array
    • Elite Fleet Intervention Protomatter Deflector Array
    • Elite Fleet Isolated Protomatter Warp Core
    • Elite Fleet Isolated Protomatter Singularity Core
    • Energetic Protomatter Matrix Infuser
    • Kinetic Protomatter Matrix Infuser
  • Traits
    • Painful Memories
    • Improved Gravity Well
    • Promise of Ferocity
Version 6.3.46 - February 7, 2018
  • Abilities
    • Cold Fusion Flash I
    • Cold Fusion Flash II
    • Cold Fusion Flash III
    • Micro Cryonic Warhead I
    • Micro Cryonic Warhead II
    • Micro Cryonic Warhead III
  • Items
    • Emitter-Linked Phaser Beam Array
    • Integrity-Linked Phaser Beam Array
    • Sensor-Linked Phaser Beam Array
    • Emitter-Linked Phaser Dual Beam Bank
    • Integrity-Linked Phaser Dual Beam Bank
    • Sensor-Linked Phaser Dual Beam Bank
    • Emitter-Linked Phaser Turret
    • Integrity-Linked Phaser Turret
    • Sensor-Linked Phaser Turret
    • Emitter-Linked Phaser Cannon
    • Integrity-Linked Phaser Cannon
    • Sensor-Linked Phaser Cannon
    • Emitter-Linked Phaser Dual Cannons
    • Integrity-Linked Phaser Dual Cannons
    • Sensor-Linked Phaser Dual Cannons
    • Emitter-Linked Phaser Dual Heavy Cannons
    • Integrity-Linked Phaser Dual Heavy Cannons
    • Sensor-Linked Phaser Dual Heavy Cannons
    • Emitter-Linked Omni-Directional Phaser Beam Array
    • Integrity-Linked Omni-Directional Phaser Beam Array
    • Sensor-Linked Omni-Directional Phaser Beam Array
    • Emitter-Linked Wide Arc Phaser Dual Heavy Cannons
    • Integrity-Linked Wide Arc Phaser Dual Heavy Cannons
    • Sensor-Linked Wide Arc Phaser Dual Heavy Cannons
    • Emitter-Linked Disruptor Beam Array
    • Integrity-Linked Disruptor Beam Array
    • Sensor-Linked Disruptor Beam Array
    • Emitter-Linked Omni-Directional Disruptor Beam Array
    • Integrity-Linked Omni-Directional Disruptor Beam Array
    • Sensor-Linked Omni-Directional Disruptor Beam Array
    • Emitter-Linked Disruptor Dual Beam Bank
    • Integrity-Linked Disruptor Dual Beam Bank
    • Sensor-Linked Disruptor Dual Beam Bank
    • Emitter-Linked Disruptor Turret
    • Integrity-Linked Disruptor Turret
    • Sensor-Linked Disruptor Turret
    • Emitter-Linked Disruptor Cannon
    • Integrity-Linked Disruptor Cannon
    • Sensor-Linked Disruptor Cannon
    • Emitter-Linked Disruptor Dual Cannons
    • Integrity-Linked Disruptor Dual Cannons
    • Sensor-Linked Disruptor Dual Cannons
    • Emitter-Linked Disruptor Dual Heavy Cannons
    • Integrity-Linked Disruptor Dual Heavy Cannons
    • Sensor-Linked Disruptor Dual Heavy Cannons
    • Emitter-Linked Wide Arc Disruptor Dual Heavy Cannons
    • Integrity-Linked Wide Arc Disruptor Dual Heavy Cannons
    • Sensor-Linked Wide Arc Disruptor Dual Heavy Cannons
    • Console - Universal - Interphasic Instability
    • Mirror Universe Phaser Dual Pistols
    • Console - Universal - Reiterative Structural Capacitor
    • Console - Universal - Weapon Sensor Enhancer
    • Romulan Imperial Navy Profession-Specific Kit
    • Romulan Imperial Navy Profession-Specific Kit
    • Romulan Imperial Navy Profession-Specific Kit
  • Traits
    • Cyclical Power Capacitors
    • Punch It
    • Technophile
    • Going the Extra Mile
Version 6.3.45 - February 7, 2018
  • Items
    • Choose Your Pain
    • Miniaturized Spore Relay
    • Para Bellum
    • Phaser Full Auto Rifle (Dsc)
  • Traits
    • Universal Law is for Lackeys
    • Brutal Impetus
    • Context is for Kings
    • Duelist's Fervor
Version 6.3.44 - February 4, 2018
  • Items
    • Console - Engineering - Reinforced Armaments
    • Trilithium Tricobalt Torpedo Launcher
    • Trilithium-Enhanced Omni-Directional Phaser Beam Array
    • Trilithium-Enhanced Phaser Turret
    • High Density Beam Rifle Type 3 (24c.)
    • Console - Engineering - House Martok Defensive Configuration
    • Torg's Dishonored Bat'leth
    • House Martok Transphasic Torpedo Launcher
    • House Martok Disruptor 360-Degree Energy Weapon
    • Preeminent Warp Core
    • Preeminent Singularity Core
    • Preeminent Hyper-Impulse Engines
    • Preeminent Deflector
    • Preeminent Covariant Shields
    • Bajor Defense Covariant Shield Array
    • Bajor Defense Deflector Array
    • Bajor Defense Hyper-Impulse Engines
    • The Butcher's Mek'leth
Version 6.3.43 - January 28, 2017
  • Ships
    • Breen Plesh Tral Heavy Raider [T6]
    • Tellarite Pralim Flight-Deck Assault Cruiser [T6]
    • Fleet Tellarite Pralim Flight-Deck Assault Cruiser [T6]
    • Orion Blackguard Flight-Deck Assault Cruiser [T6]
    • Fleet Orion Blackguard Flight-Deck Assault Cruiser [T6]
    • Suliban Silik Flight-Deck Assault Cruiser [T6]
    • Fleet Suliban Silik Flight-Deck Assault Cruiser [T6]
    • Crossfield-class Science Vanguard [T6]
    • Walker-class Light Exploration Cruiser [T6]
    • Sarcophagus Dreadnought Carrier [T6]
  • Traits
    • Cold-Hearted (starship)
    • Majority/Minority (starship)
  • Items
    • Console – Universal – Enhanced Breen Sensor Disruption Field
    • Console - Universal – I.F.F. Manipulator
    • Tellarite Adamant Fighters (standard, advanced, and elite)
    • Orion Cutpurse Fighters (standard, advanced, and elite)
    • Suliban Veil Fighters (standard, advanced, and elite)
    • Console - Universal - Mycelium Ambush
    • Console - Universal - Obfuscation Screen
    • Console - Universal - Multi-Target Tractor Arrays
    • Mo'Kai Raiders (standard, advanced, elite)
Version 6.3.42 - December 3, 2017
  • Ships
    • Operations Miracle Worker Cruiser - Scott class
    • Science Miracle Worker Cruiser - Daystrom class
    • Tactical Miracle Worker Cruiser - Tucker class
    • Operations Miracle Worker Cruiser - Mur'Eq class
    • Science Miracle Worker Cruiser - Antaak class
    • Tactical Miracle Worker Cruiser - Klothos class
    • Operations Miracle Worker Warbird - Nijil class
    • Science Miracle Worker Warbird - Varel class
    • Tactical Miracle Worker Warbird - Tebok class
  • Items
    • Console - Universal - Ablative Salvage Pods
    • Console - Universal - Delayed Causality Plating
    • Console - Universal - Crimson Forcefield
  • Traits
    • Stay At Your Posts
    • Photonic Boarding Party
    • Redirecting Arrays
Version 6.3.41 - December 2, 2017
  • Fixed the Valiant Tactical Escort's Lieutenant Commander Tactical Pilot station
  • Added a Heavy Weapon slot to Xindi-Insectoid Olaen Heavy Escort Carrier
  • Items
    • Piezo-Polaron Turret
    • Science Kit Module - (Passive) Dylovene Drip
  • Ships
    • Utility Cruiser
  • Traits
    • Pilfered Power
    • Superior Command Frequency
  • Duty Officers
    • Matter-Antimatter Specialist "Chance for Gravity Well to knock enemy engines offline"
    • Technician "Increase Exotic Damage when using Emergency Power to Auxiliary"
    • Nurse "On use of any hypo, provides a chance to activate an EMH Mk I who will heal you and your allies for a while before deactivating."
    • Projectile Weapons Officer "Each time a torpedo weapon is activated, you have a chance to apply a boost to torpedo damage for 15 seconds. This boost may stack up to 3 times."
Version 6.3.40 - December 1, 2017
  • Space and Ground Miracle Worker bridge officer abilities
Version 6.3.39 - November 15, 2017
  • Added Miracle Worker specialization
Version 6.3.38 - October 30, 2017
  • Traits
    • Invigorating Radiation
    • Introspection
    • Repair Crews
    • Reconstructive Radiation
  • Items
    • Transport Inhibitor Kit Module
    • Stasis Drone Kit Module
    • Isolation Field Generator Kit Module
    • Space & Ground Isolytic Plasma weapons
    • Console - Universal - Weapon System Enhancer
  • Duty Officers
    • Added the Drain Dipomat duty officer "Team abilities grant a chance to drain attacker's Weapon Power"
Version 6.3.37 - August 15, 2017
  • Ships
    • Xindi-Aquatic Briostrys Dreadnought Carrier
    • Xindi-Reptilian Sistruus Escort
    • Son'a Command Science Vessel
    • Son'a Intel Battlecruiser
  • Traits
    • Self-Replicating Hull
    • Kemocite Overload
    • Subspatial Warheads
    • Kick Them While They're Down
  • Items
    • Console - Universal - Enhanced Cascade Resonance Catalyst
    • Console - Universal - Enhanced Xindi Weapon Platform
    • Heavy Weapon - Heavy Proton Charge Launcher
    • Console – Universal – Subspace Barrier Agitator
    • Console – Universal – Deep Analytics Sensor Package
Version 6.3.36 - August 13, 2017
  • Ships
    • Vorgon Ryn'kodan Carrier
  • Traits
    • Restorative Support
    • Rapid Support
    • Advanced Rapid Support
  • Items
    • Console - Universal - Subphasic Defense Drone
    • Vorgon Echentis Frigate (Normal, Advanced, Elite)
    • Radiant Quantum Torpedo Launcher
Version 6.3.35 - August 10, 2017
  • Modifiers
    • Added [EPH] modifier to engineering consoles
    • Added [+AP] and [Wpncrt] to kits
  • Items
    • Console - Universal - Holographic Deceiver
    • Console - Universal - Stabilized Folded-Space Transporter
    • Console - Universal - Echo Papa 607 Drone System
    • Console - Engineering - House Martok Defensive Configuration
    • House Martok Transphasic Torpedo Launcher
    • House Martok Disruptor 360-Degree Energy Weapon
    • Kentari Mass-Produced Missile Launcher
    • Universal Kit Module - Sandstorm Generator
  • Trader Duty Officer: Grant Gold-Pressed Latinum on Defeating Nearby Enemies
Version 6.3.34 - May 27, 2017
  • Ships Added
    • Amarie-class Smuggler's Heavy Escort
    • Reliant-class Advanced Light Cruiser
    • Fleet Advanced Light Cruiser
    • QeHpu' Advanced Light Battlecruiser
    • Fleet QeHpu' Advanced Light Battlecruiser
    • Deleth Advanced Light Warbird Battlecruiser
    • Fleet Deleth Advanced Light Warbird Battlecruiser
    • Miradorn Theta Class Heavy Raider
    • Husnock Warship
  • Items Added
    • "Slamshot" Magnetic Artillery
    • Console - Universal - Supplemental Weaponry
    • Console - Universal - Potential Energy Entangler
    • Dual Warhead Launcher
    • Console – Universal – Miradorn Sensor Baffler
    • Console – Universal – Heavy Particle Focuser Array
  • Traits Added
    • Reverberation
    • Evasion Specialist
    • Advantageous Positioning
    • Directed Energy Flux
Version 6.3.33 - April 27, 2017
  • Items Added
    • Statis Shell - Short (Normal) & (Advanced)
    • Instant Repair/Revive - Short (Normal) & (Advanced)
    • Critical Hit Chance - Player Takedown Buff - Long (Normal) & (Advanced)
    • Hitpoints Heal - Player Takedown Buff - Long (Normal) & (Advanced)
    • Shield Heal - Player Takedown Buff - Long (Normal) & (Advanced)
    • Increased Control Resistance - Long (Normal) & (Advanced)
    • Increased Max Hitpoints - Long (Normal) & (Advanced)
    • Increased Max Shields - Long (Normal) & (Advanced)
    • Sensor Disruption Pylon - Battle (Normal) & (Advanced)
    • Long Range Automated Defense Turret - Battle (Normal) & (Advanced)
Version 6.3.32 - April 25, 2017
  • Traits Added (from Competitive Wargames Reputation)
    • Undeniable
    • Munitions Dampeners
    • Unshaken Resolve
    • Velocity Attenuators
    • Unstoppable
    • Critical Feint
    • Rolling Tide
    • Critical Deflection
    • Forced Challenge
  • Items Added (from Competitive Wargames Reputation)
    • Heavy Escort Flak Shot Artillery
    • Prevailing Innervated Deflector Array
    • Prevailing Innervated Impulse Engiens
    • Prevailing Innervated Warp Core
    • Prevailing Innervated Resilient Shield Array
    • Prevailing Bolstered Deflector Array
    • Prevailing Bolstered Impulse Engines
    • Prevailing Bolstered Warp Core
    • Prevailing Bolstered Resilient Shield Array
    • Prevailing Fortified Deflector Array
    • Prevailing Fortified Impulse Engines
    • Prevailing Fortified Warp Core
    • Prevailing Fortified Resilient Shield Array
    • Prevailing Innervated Singularity Core
    • Prevailing Bolstered Singularity Core
    • Prevailing Fortified Singularity Core
    • Inhibiting Competition Secondary Deflector
    • Deteriorating Competition Secondary Deflector
    • Resonating Competition Secondary Deflector
    • Tetryon Heavy Support Turret
    • Omni-Directional Tetryon Support Beam Array
    • Modulating Competition Mine Launcher
    • Console - Universal - Covert Munition Deployment Console
    • Duelist Polyalloy Weave Armor
    • Duelist Attenuating Personal Shield
    • Duelist Tetryon Decompression Pistol
    • Tactical - Security Kit Module - Containment Field
    • Engineering - Fabrication Kit Module - Flare Mortar
    • Science - Research Kit Module - Integrated Electrical Field
Version 6.3.31 - April 17, 2017
  • Items Added
    • Romulan Operative Personal Shield
    • Romulan Operative Combat Armor
    • Polaron Covert-Ops Compression Pistol
  • Ships Added
    • Tal Shiar Adapted Battlecruiser [T6] - Khlinae
Version 6.3.30 - April 09, 2017
  • Heavy Weapon slots are now available
  • Console - Universal - Railgun Destabilizer Module had its image updated
  • Ships Added
    • Tal Shiar Adapted Destroyer [T6]
    • Tal Shiar Adapted Battlecruiser [T6]
  • Traits Added
    • Theta Radiation Infused Evasive Maneuvers (starship trait)
    • Synergistic Tactical Systems (starship trait)
    • Assimilated Power Conduits (starship trait)
  • Items Added
    • Heavy Escort Railgun
    • Console - Universal - Enhanced Shrapnel Torpedo Launcher
    • Console - Universal - Enhanced Indoctrination Nanite Dispersal System
Version 6.3.29 - April 02, 2017
  • Items Added
    • Dynamic Reroute Impulse Engines
    • Boolean Heavy Assault Cannon
    • Pulse Phaser space weapons
    • Assault Phaser ground weapons
    • Piezo-Polaron space weapons
Version 6.3.28 - March 29, 2017
  • Ships Added
    • Temporal Heavy Dreadnought Cruiser [T6] - Universe Class
    • Durgath Temporal Heavy Dreadnought Battlecruiser [T6]
    • Valkis Temporal Heavy Dreadnought Warbird [T6]
    • Caitian Shikaris Escort [T6] (including Fleet variant)
    • Ferasan Slithus Escort [T6] (including Fleet variant)
    • Hathos Warbird [T6] (including Fleet variant)
  • Items Added
    • Console - Universal - Energy Distributor Accelerator
    • Normal, Advanced, Elite Cestus Class Frigate
    • Normal, Advanced, Elite baSro' Class Frigate
    • Normal, Advanced, Elite Craeul Class Frigate
    • Console - Universal - Railgun Destabilizer Module
  • Starship Traits Added
    • Repair Mode
    • Hit and Run
Version 6.3.27 - February 21, 2017
  • Items Added
    • Engineering Kit Module - Protomatter Generator Drone
    • Science Kit Module - Piezo-Electric Lattice
    • Tactical Kit Module - Piezo-Electric Grenade
    • Engineering Kit Module - Sabotage
    • Engineering Kit Module - Freeze Armor
    • Tactical Kit Module - Micro Cryonic Warhead
  • Abilities Added
    • Distributed Targeting
  • Modifiers Added
    • Added [PSGRes] to Engineering kit modules
  • Duty Officers
    • Added "Space Warfare Specialist" and "Ground Warfare Specialist" abilities from Na'kuhl duty officers
    • Added "Explosives Expert" ability from Xindi duty officer
    • Added "Sensors Officer" ability from Voth duty officer
Version 6.3.26 - February 9, 2017
  • Items Added
    • Advanced Fleet Federation Type 1 Phaser (Stun)
    • Advanced Fleet Federation Type 1 Phaser (Wide)
    • Advanced Fleet Federation Type 2 Phaser (Stun)
    • Advanced Fleet Federation Type 2 Phaser (Wide)
    • Advanced Fleet Disruptor Pistol (Stun)
    • Advanced Fleet Disruptor Dual Pistols
    • Advanced Fleet Federation Phaser Split Beam Rifle
    • Advanced Fleet Federation Phaser High Density Beam Rifle
    • Advanced Fleet Federation Type 3 Phaser Rifle
    • Advanced Fleet Disruptor Rifle
    • Advanced Fleet Federation Phaser Full Auto Rifle
    • Advanced Fleet Disruptor Assault Minigun
    • Advanced Fleet Disruptor Full Auto Rifle
    • Advanced Fleet Single Phaser Beam Array (TOS)
    • Advanced Fleet Twin Phaser Beam Array (TOS)
    • Advanced Fleet Dual Phaser Beam Bank (TOS)
    • Advanced Fleet Phaser Dual Cannons (TOS)
    • Advanced Fleet Phaser Dual Heavy Cannons (TOS)
    • Advanced Fleet Phaser Cannon (TOS)
    • Advanced Fleet Phaser Turret (TOS)
    • Photon Torpedo Launcher (TOS)
    • Disruptor Beam Array (TOS)
    • Dual Disrupter Beam Bank (TOS)
    • Disruptor Dual Cannons (TOS)
    • Disruptor Dual Heavy Cannons (TOS)
    • Disruptor Cannon (TOS)
    • Disruptor Turret (TOS)
    • Advanced Fleet Plasma Beam Array (TOS)
    • Advanced Fleet Dual Plasma Beam Bank (TOS)
    • Advanced Fleet Plasma Dual Cannons (TOS)
    • Advanced Fleet Plasma Dual Heavy Cannons (TOS)
    • Advanced Fleet Plasma Cannon (TOS)
    • Advanced Fleet Plasma Turret (TOS)
    • Advanced Fleet Plasma Torpedo Launcher (TOS)
Version 6.3.25 - February 8, 2017
  • Ships Added
    • Multi-Mission Strategic Explorer [T6]
    • Multi-Mission Surveillance Explorer [T6]
    • Multi-Mission Reconnaissance Explorer [T6]
    • Ihgomas Multi-Mission Strategic Vessel [T6]
    • Ahgamas Multi-Mission Surveillance Vessel [T6]
    • Khaimas Multi-Mission Reconnaissance Vessel [T6]
    • Taenen Strategic Explorer Warbird [T6]
    • Galas Surveillance Explorer Warbird [T6]
    • Surhuelh Reconnaissance Explorer Warbird [T6]
  • Items Added
    • Console - Universal - Omni-Directional Tachyon Wave Siphon
    • Console - Universal - Isometric Dispersal Array
    • Console - Universal - Radiation Bombardment Matrix
    • Gorn Heavy Fighters (standard, advanced, and elite)
    • Console - Engineering - Xenotech Resilience Module
    • Console - Engineering - Xenotech Drift Module
    • Console - Engineering - Xenotech Powerful Module
    • Universal Kit Module - Kligat
    • Universal Kit Module - Kelvan Stasis Belt
    • Universal Kit Module - Staff of Landru
    • Universal Kit Module - Methuselah Drone
    • Universal Kit Module - Nomad Drone
  • Traits Added
    • Exotic Particle Shielding
    • Charged Particle Reaction
    • Heavy Tachyon Mine
    • Superior Accurate
    • Superior Elusive
    • Superior Techie
    • Superior Astrophysicist
    • Superior Acute Senses
    • Superior Peak Health
    • Superior Resilient
    • Superior Beam Training
    • Superior Cannon Training
    • Superior Projectile Training
    • Superior Pistol Training
    • Superior Rifle Training
    • Superior Assault Training
Version 6.3.24 - January 28, 2017
  • Added the Lukari Reputation traits.
  • "Console - Science - Nausicaan Siphon Capacitor" was listed under universal consoles, moved it to science consoles.
  • Ships added
    • Prototype Dreadnought Cruiser – Atlas Class
      • Console - Universal - Dynamic Power Redistributor Module
      • SIF Shunt starship trait
    • D9 Dreadnought Battlecruiser [T6]
      • Console - Universal - Disruption Pulse Emitter
      • Catastrophic Overload starship trait
    • Thrai Dreadnought Warbird [T6]
      • Console - Universal - Secondary Shield Projector
      • Layered Shielding starship trait
    • NX Escort Refit [T6]
      • Console - Universal - Point Defense Bombardment Warhead
      • Preferential Targeting
  • Items added
    • Braydon Reconnaissance Deflector Array
    • Braydon Reconnaissance Hyper-Impulse Engines
    • Braydon Reconnaissance Covariant Shield Array
    • Lukari Restoration Initiative Deflector Array
    • Lukari Restoration Initiative Combat Impulse Engines
    • Lukari Restoration Initiative Regenerative Shield Array
    • Lukari Restoration Initiative Reinforced Warp Core
    • Lukari Restoration Initiative Reinforced Singularity Core
    • Starfleet Experimental Environmental Suit (c. 2293)
    • Type II Phaser Compression Pistol (c. 2285)
    • Console - Universal - Piezo-Electric Focuser
    • Advanced Piezo-Photon Torpedo Launcher
    • Advanced Piezo-Polaron Beam Array
    • Advanced Piezo-Polaron Dual Heavy Cannons
    • Lukari Proto-Restorative Combat Armor
    • Lukari Piezo-Electric Wrist Apparatus
    • Type F Shuttle (Standard, Advanced, and Elite)
    • DuQwl' Fighter (Standard, Advanced, and Elite)
    • Kaleh Fighter (Standard, Advanced, and Elite)
Version 6.3.23 - January 25, 2017
  • Modifiers
    • Added the [AuxPwr] modifier to deflectors
    • Added the [HP] modifier to kids
    • Changed the epice impulse engine modifer from [Drv2] to [SecSpd-2]
  • Items added
    • Fabrication Kit Module - Hurricane Turret
    • Engineering Kit Module - Molten Terrain
    • Science Kit Module - Cold Fusion Flash
    • Science Kit Module - Sonic Disruption
    • Tactical Kit Module - Corrosive Grenade
    • Braydon Reconnaissance Warp Core
    • Braydon Reconnaissance Singularity Core
  • Ships added
    • Elachi S'Ateth Escort
      • Console - Universal - Enhanced Crescent Wave Cannon
      • Crescent Wave Discharge starship trait
    • Elachi Ornash Battlecruiser
      • Console - Universal - Enhanced Elachi Subspace Transceiver
      • Subspace Reinforcements starship trait
    • Lukari Ho'kuun Science Vessel
      • Console - Universal - Protomatter Field Projector
      • Protomatter Capacitor starship trait
Version 6.3.22 - December 26, 2016
  • Added Consoles
    • Console - Science - Nanite-Reinforced Circuitry
    • Console - Universal - Delphic Tear Generator
    • Console - Universal - Enhanced Dynamic Tactical System
  • Added Traits
    • Rapture
    • Spirit Walk
    • Neutral Zone
    • Expedient Repairs
    • Improved Critical Systems
    • Non-Linear Progression
    • Improved Non-Linear Progression
    • Streak Breaker
  • Renamed trait "Load Viral Warhead" to "Load Viral Torpedo"
  • Added Resonating Tetryon Dual Heavy Cannons
Version 6.3.21 - December 1, 2016
  • Added
    • Breen Chel Boalg Warship
    • Console - Universal - Enhanced Breen Energy Dissipator
    • Cryonic Siphon (Starship Trait)
Version 6.3.20 - November 25, 2016
  • Added the Vizier Command Assault Cruiser (including Fleet variant)
    • Console - Universal - Metreon Gas Warhead Launcher
    • Vent Metreon Laced Plasma starship trait
  • Added the Archon Intel Assault Cruiser (including Fleet variant)
    • Console - Universal - Incremental Phase Cloaking Device
    • Specialist Knowledge starship trait
  • Added the:
    • Sutherland Advanced Research Vessel (including Fleet variant)
    • Naj'sov Research Vessel (including Fleet variant)
    • Laeosa Research Warbird (including Fleet variant)
      • Console - Universal - Tachyon Particle Field Emitter
      • Tachyon Dispersal starship trait
Version 6.3.19 - November 18, 2016
  • Added missing "Warp Theorist" and "Shield Distribution Officer" duty officer abilities.
  • Changed "Target Rich Environment" from a Federation trait to a univeral trait.
  • Added the "Particle Feedback Loop" trait.
  • Added the Entoiled Technology Set
    • Console - Science - Nausicaan Siphon Capacitor
    • Nausicaan Energy Torpedo Launcher
    • Nausicaan Disruptor Beam Array
Version 6.3.18 - October 26, 2016
  • Adding traits:
    • Distributed Shield Rerouting
    • Assault Drone Fabrication
    • Tricorder Analysis
    • Nanoprobe Contagion
    • Security Detail
    • Combined Assault
    • Eps Overload
    • Nadion Bypass
    • Subnucleonic Transferal
    • Photonic Reinforcement
    • A Good Day to Die
    • Coordinated Targeting Solution
  • Added Kit Modules & Bridge Officer Abilities:
    • Explosive Drone
    • Interphase Decay
    • Repulsor Burst
  • Added Delphic Antiproton space & ground weapons
Version 6.3.17 - October 25, 2016
  • Ships Added:
    • Sphere Builder Denuos Dreadnought Carrier [T6]
    • Sphere Builder Edoulg Science Vessel [T6]
    • Sphere Builder Arehbes Destroyer
    • Sphere Builder Arehbes Destroyer [T5-U]
  • Items Added:
    • Console - Universal - Chroniton Fragmentation Warhead Launcher
    • Console - Universal - Quantum Deceleration Field Generator
    • (Advanced/Elite) Sphere Builder Heavy Fighters
    • (Advanced/Elite) Sphere Builders Arehbes Frigate
  • Traits Added:
    • Console - Universal - Chroniton Fragmentation Warhead Launcher
    • Console - Universal - Quantum Deceleration Field Generator
Version 6.3.16 - October 19, 2016
  • Added missing equipment modifiers
  • Fixed a bug in which you couldn't add the maximum number of duty officers
  • Added a missing Technician Duty Officer
Version 6.3.15 - October 13, 2016
  • Added the Cardassian Keldon Cruiser [T6]
  • Jem'Hadar Dreadnought Carrier [T6]
  • Jem'Hadar Heavy Escort Carrier [T6]
Version 6.3.14 - September 18, 2016
  • New Item Feature: "Load to Empty" which allows you to load an item to all similar slots that are empty. For example, select a fore weapon and immediately load it to allof your empty fore weapon slots.
Version 6.3.13 - September 11, 2016
  • Added some missing modifiers for Personal Armor
Version 6.3.12 - August 28, 2016
  • Added Ships: Temporal Light Cruiser [T6], D7 Temporal Battlecruiser [T6], T'liss Temporal Warbird [T6]
  • Added Console – Universal – Ominous Device
  • Added starship trait Built to Last
Version 6.3.11 - August 24, 2016
  • Added the Highly Specialized and Critical Systems starship traits
Version 6.3.10 - August 12, 2016
  • Added the [Reload] modifier to Torpedos
Version 6.3.9 - July 31, 2016
  • Added items:
    • Kelvin Timeline Phaser Emitter Array
    • Kelvin Timeline Photon Torpedo Launcher
Version 6.3.8 - July 31, 2016
  • Added the [EPS] modifier to Science Consoles
  • Added Console - Universal - Crystalline Absorption Matrix
  • Added somem issing Energy Weapons Officers Duty Office abilities
  • Some performance improvements. Please report any bugs that may show up.
Version 6.3.7 - July 16, 2016
  • Added items:
    • Neutronium-Laced Combat Armor
    • Disruptor Pistol (Wide)
    • Vorgon Tetryon Discharge Prism
    • Kelvin Timeline Bat'leth
    • Console - Engineering - Trellium-D Plating
Version 6.3.6 - July 15, 2016
  • Added the Pounce trait
  • Added the Herald Projector (staff) weapons
  • Added the ground Destablizing Tetryon weapons
Version 6.3.5 - July 11, 2016
  • Added the Kelvin Lockbox and Lobi ships, equipment, and traits
Version 6.3.4 - July 10, 2016
  • Added some missing deflector modifiers
Version 6.3.3 - July 1, 2016
  • Ships:
  • Added the Temporal Operative Specialization
  • Added the Temporal Defense Initiative Reputation traits and equipment
  • Added the Temporal Operative Bridge Officer abilities
Version 6.3.2 - June 11, 2016
  • Item search bug fix
Version 6.3.1 - June 8, 2016
  • Added the "Vorgon Xyfius Heavy Escort" along with "Console – Universal – Harasser Probes" and "Harasser Mines"
  • Changed the Lieutenant Commander Universal/Command to Pilot on the "Krenim Imperium Warship"
  • Added the "Heavy Crescent Wave Cannon"
  • Various bug fixes
Version 6.3.0 - May 26, 2016
  • Beta testing period is complete
  • Various performance improvements
  • Duty Officers are now available for ships and ground
  • Added the Mirror Universe Guardian Cruiser
Version 6.2.9 Beta - May 20, 2016
  • Added the Tempest Tail Gun as a fused item on the Fleet Patrol Escort Refits
  • Added the Solanae Dual Heavy Proton Cannons as a fused item on the Dyson Science Destroyers
Version 6.2.8 Beta - May 19, 2016
  • Added turrets to ship fore weapon slots
  • Added Console - Universal - Plasma Wave
  • Known Issues:
    • 'Solanae Dual Heavy Proton Cannons' is missing (work in progress)
    • 'Tempest Tail Gun' is missing (work in progress)
Version 6.2.7 Beta - May 04, 2016
  • Fixed a bug that prevented some builds from being overwritten
  • Known Issues:
    • 'Console - Universal - Plasma Wave' is missing
    • 'Tempest Tail Gun' is missing
Version 6.2.6 Beta - May 03, 2016
  • Fixed a bug in search results
  • Potentially fixed a bug where items could not be opened/edited
  • Added traits:
    • Coalition Squad Tactics
    • Self-Modulating Shots
  • Added items:
    • Kit Module - Graviton Spike
    • Heavy Elachi Crescent Cannon
  • Known Issues:
    • 'Console - Universal - Plasma Wave' is missing
    • 'Tempest Tail Gun' is missing
Version 6.2.5 Beta - April 25, 2016
  • Added the Terran Danube Runabout
  • Romulan Republic players now have access to all Small Crafts
  • Fixed an issue where itmes that did not have modifiers weren't being created.
  • Known Issues:
    • 'Console - Universal - Plasma Wave' is missing
    • 'Tempest Tail Gun' is missing
Version 6.2.4 Beta - April 23, 2016
  • Traits
    • Updated the image for the Beam Barrage personal space trait
    • Added the Unconventional Tactics trait
  • Added pages for search results
  • Added a field for the build's link in the Bug Report page
  • Performance and stability improvements
  • Known Issues:
    • 'Console - Universal - Plasma Wave' is missing
    • 'Tempest Tail Gun' is missing
Version 6.2.3 Beta - April 20, 2016
  • Modifiers:
    • Added a Modifier filter to the Item Search
    • Added the [KPerf] and [+Pha] modifiers to kits
  • Items added:
    • Kit Module - Seismic Agitation Field
    • Hyper-Capacitor Shield Array
  • Fixed a type in the name for the Arbiter Class Battlecruiser ships
  • Changed the Bridge Officer station from Lt. Commander Engineering/Command to Lt. Commander Engineering/Pilot on the Alita Escorts
  • Implemented a fix for mobile Apple devices where long pressing on a skill wouldn't show the description.
Version 6.2.2 Beta - April 18, 2016
  • Added the [EPG] modifier to Science Consoles
  • Fixed an issue where epic modifiers weren't loading correctly
  • Changed the Jhu'ael Tactical Carrier Warbird's Lt. Commander Science/Command to Lt. Commander Science/Pilot
Version 6.2.0 Beta - April 17, 2016
  • Revamped the equipment interface and improved performance
    • When clicking an empty slot you will be able to search for an item or create a new one
    • When clicking a slot that has an item you will now be able to modify that item's data (rarity, mk, etc.)
    • When creating an item you can now filter by type (beam array, mine, etc.)
  • Revamped the sub-menus for mobile devices
  • Fixed an issue where Epic modifiers weren't loading
  • Added [EPS] modifier to Engineering Consoles
  • Ttooltips have been added to items and skills
Version 6.1.6 Beta - April 16, 2016
  • Added bold, italic, and underline to the Notes editor. You can now expand the notes horizontally.
  • Fixed an issue that seemed to be displaying the same description for all specializations.
  • Updated the image for the Terran Task Force Photon Torpedo Launcher
  • Modifiers:
    • Changed [Grav] to [CtrlX] in Science Consoles
    • Changed [SciCD] to [SciCdr] in Primary Deflectors
    • Changed [PG/SE] to [EPG/ShdHeal] in Secondary Deflectors
    • Added, [CtrlX], [DrainX], and [EPG] to Secondary Deflectors
  • Some performance improvements to selecting/creating equipment
Version 6.1.5 Beta - April 15, 2016
  • Added Modifiers:
    • [DrainX] to Science Consoles
    • [CtrlX] to Engineering Consoles
  • Added the Photonic Armor Protocol personal ground trait
  • Added the Photonic Field Protocol personal ground trait
  • Fixed a bug where weapon Epic modifiers were not displaying.
  • Fixed a bug where Skill Unlocks were not loading
  • Fixed a bug that occured when converting a few old bugs.
Version 6.1.4 Beta - April 14, 2016
  • Fixed a bug when creating Warp/Singularity Cores
  • Added the [Thrust] modifier to ship weapons
  • Changed the Fleet Valiant Tactical Escort's Lt. Commander Tactical/Command to Lt. Commander Tactical/Pilot
Version 6.1.3 Beta - April 13, 2016
  • Fixed a bug where Ground Unlocked Skills were staying checked when loading another build.
  • Added ships:
    • Na'kuhl Tadaari Raider
    • Na'kuhl Acheros
    • Na'kuhl Daemosh
  • Added items:
    • Console - Universal - Plasma Discharge Array
    • Console - Universal - Temporal Distress Beacon
    • Console - Universal - Unstable Entanglement Platform
    • Universal Kit Module - Biotoxin Injection
    • Universal Kit Module - Crawler Swarm
    • Universal Kit Module - Phasic Shroud
    • Chronoplasma space weapons
    • Na'kuhl Assassin Plasma Blade
    • Delta Alliance Reinforcements Beacon
    • Na'kuhl Temporal Operative Armor
    • Na'kuhl Temporal Operative Armor
    • Na'kuhl Temporal Operative Minigun
  • Added traits:
    • Spoils of the Victor
    • Scavenger Beam
    • Temporal Ally
    • Active Rerouting
    • Volatile Defenses
    • Automated Rerouting
    • Volatile Plating
Version 6.1.2 Beta - April 12, 2016
  • Added the Pack Leader personal ground trait
  • Added items:
    • Plasma Piercing Beam Rifle
    • Herald Engineering, Science, and Tactical Kits
    • Herald Tactical Combat Armor
    • Advanced Herald Antiproton Beam Projector
    • Temporal Flux Generator
  • Updated the unlockable Tactical skills
  • Fixed a typo in Control Amplification
Version 6.1.1 Beta - April 11, 2016
  • Fixed bugs with saving and loading
  • Added the -Defense modifier to secondary deflectors
  • Fixed the bridge officer stations on the Nandi
Version 6.1.0 Beta - April 10, 2016
  • Fixed some issues with loading builds
  • All Pilot ships had a Tactical Command slot which are now Tactical Pilot
  • Did a complete overhaul on item searches
Version 6.0.1 Beta - April 09, 2016
  • You can now copy items from a similar slot
  • When creating items you can now filter by Rarity, Type, and Mk
  • Various bug fixes
  • Darkened the white background slightly. This may only be visible in newer browsers.
Version 6.0.0 Beta - April 08, 2016
  • Version 6.0.0 Beta has been released for testing!

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Build Notes

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Lieutenant (Points: 0)
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Science Total: 0
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Tactical Total: 0
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Total Spent: 0
Available: 46
Lt. Commander (Points: 0)
Requires 5 points
Engineering Total: 0
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Science Total: 0
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Tactical Total: 0
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Total Spent: 0
Available: 46
Commander (Points: 0)
Requires 15 points
Engineering Total: 0
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Specialization skills are already unlocked due to the fact that they can all be unlocked in game.

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Command
Intelligence
Miracle Worker
Pilot
Temporal Operative
Commando
Strategist
Constable

Tier 1
Forward March (Ground)
Forward March (Ground)
Increase Running Speed while Sprinting for you and all nearby teammates.
Communal Targeting (Ground)
Communal Targeting (Ground)
Increase Expose Chance for you and all nearby teammates, allowing your team to more frequently create tactical openings.
Lingering Exposure (Ground)
Lingering Exposure (Ground)
Increase Expose Duration for you and all nearby teammates, allowing your team additional time to react to these openings.
Peripheral Coordination (Ground)
Peripheral Coordination (Ground)
Damage dealt from flanking angles deal less damage than normal for you and all nearby teammates.
True Aim (Ground)
True Aim (Ground)
Increase Exploit Damage for you and all nearby teammates, causing you to all deal more collective damage to susceptible enemies.
Expose Weakness I (Ground)
Expose Weakness I (Ground)
Your energy weapons gain a chance to Expose enemy targets. Your Torpedo weapons will deal a large amount of bonus damage to enemies that are Exposed by this ability.
Expose Weakness II (Ground)
Expose Weakness II (Ground)
Your energy weapons gain a chance to Expose enemy targets. Your Torpedo weapons will deal a large amount of bonus damage to enemies that are Exposed by this ability.
Tachyon Charges (Ground)
Tachyon Charges (Ground)
Your Exploit Torpedo attacks will apply an instant drain to the nearest facing of any Exposed targets' shields, in addition to their increased damage.
Violent Detonation I (Ground)
Violent Detonation I (Ground)
Make the most of the openings created by Expose Weakness. Your Torpedo Exploits now ignore a greater amount of an Exposed foe's damage resistance.
   
Violent Detonation II (Ground)
Violent Detonation II (Ground)
Make the most of the openings created by Expose Weakness. Your Torpedo Exploits now ignore a greater amount of an Exposed foe's damage resistance.
Tier 2
Superfluous Emitters (Space & Ground)
Superfluous Emitters (Space & Ground)
By redirecting energy from monitoring teammates that are not damaged, you can increase the output of your weapons. For each teammate that is near full health (or full hull capacity in space), you will receive a damage bonus.
Energy Signature Flux (Space)
Energy Signature Flux (Space)
Any incoming shield healing will grant you a short burst of defense bonus, making you more difficult to hit. Max once per 30 seconds.
Lifesign Flux (Ground)
Lifesign Flux (Ground)
Any incoming shield healing will grant you a short burst of dodge bonus, making you more difficult to hit. Max once per 30 seconds.
Restoration Harmonics (Space)
Restoration Harmonics (Space)
You and all nearby teammates receive additional hull restoration from all friendly sources.
Restoration Synergy (Ground)
Restoration Synergy (Ground)
You and all nearby teammates receive additional health restoration from all friendly sources.
Tier 3
Resilient Expose I (Ground)
Resilient Expose I (Ground)
Using an Exploit Attack on a foe that is currently Exposed gains a chance to re-apply the Expose effect, allowing additional Exploits to be used.
Resilient Expose II (Ground)
Resilient Expose II (Ground)
Using an Exploit Attack on a foe that is currently Exposed gains a chance to re-apply the Expose effect, allowing additional Exploits to be used.
Under the Radar I (Ground)
Under the Radar I (Ground)
While attacking from behind your foe, all weapon strikes gain a chance to Expose. If the weapon already had a chance to Expose, this bonus grants a second chance to Expose per shot.
Under the Radar II (Ground)
Under the Radar II (Ground)
While attacking from behind your foe, all weapon strikes gain a chance to Expose. If the weapon already had a chance to Expose, this bonus grants a second chance to Expose per shot.
Achilles' Heel I (Space)
Achilles' Heel I (Space)
Landing a Critical Hit on a foe will temporarily expose them to additional damage, weakening their resistances. This effect may only trigget once per 30 seconds max, but is guaranteed to apply on your next Critical Hit after this lockout period expires.
Achilles' Heel II (Space)
Achilles' Heel II (Space)
Landing a Critical Hit on a foe will temporarily expose them to additional damage, weakening their resistances. This effect may only trigget once per 30 seconds max, but is guaranteed to apply on your next Critical Hit after this lockout period expires.
Debilitating Weakness I (Space)
Debilitating Weakness I (Space)
Weaken foes afflicted by your Achilles' Heel debuff, reducing the strength of their outgoing damage.
Achilles' Heel III (Space)
Achilles' Heel III (Space)
Landing a Critical Hit on a foe will temporarily expose them to additional damage, weakening their resistances. This effect may only trigget once per 30 seconds max, but is guaranteed to apply on your next Critical Hit after this lockout period expires.
Debilitating Weakness II (Space)
Debilitating Weakness II (Space)
Weaken foes afflicted by your Achilles' Heel debuff, reducing the strength of their outgoing damage.
Tier 4
Extrovert II (Space & Ground)
Extrovert II (Space & Ground)
Landing a Critical Hit on a foe will temporarily expose them to additional damage, weakening their resistances. This effect may only trigget once per 30 seconds max, but is guaranteed to apply on your next Critical Hit after this lockout period expires.
Boost Morale I (Space)
Boost Morale I (Space)
An inspirational burst of motivation grants you and all teammates an ongoing removal of all forms of Debuffs and Control effects for a short duration.
Revitalize I (Ground)
Revitalize I (Ground)
An inspirational burst of motivation grants you and all teammates an ongoing removal of all forms of Debuffs and Control effects for a short duration.
Boost Morale II (Space)
Boost Morale II (Space)
An inspirational burst of motivation grants you and all teammates an ongoing removal of all forms of Debuffs and Control effects for a short duration.
Revitalize II (Ground)
Revitalize II (Ground)
An inspirational burst of motivation grants you and all teammates an ongoing removal of all forms of Debuffs and Control effects for a short duration.

Tier 1
Flank Protection I (Ground)
Flank Protection I (Ground)
Damage dealt from flanking angles deals less damage than normal.
Flank Protection II (Ground)
Flank Protection II (Ground)
Damage dealt from flanking angles deals less damage than normal.
Flank Refraction I (Ground)
Attackers that Flank you have a chance to be Placated for a short duration.
 
Flank Refraction II (Ground)
Flank Refraction II (Ground)
Attackers that Flank you have a chance to be Placated for a short duration.
 
Flank Refraction III (Ground)
Flank Refraction III (Ground)
Attackers that Flank you have a chance to be Placated for a short duration.
Hide Weakness I (Space)
Hide Weakness I (Space)
When a shield facing is reduced to zero capacity, gain damage resistance along that arc facing.
Hide Weakness II (Space)
When a shield facing is reduced to zero capacity, gain damage resistance along that arc facing.
Automated Reinforcement I (Space)
Automated Reinforcement I (Space)
When a shield facing is reduced to zero capacity, gains shield regeneration to all facings. (Not triggered by Shields Offline)
Hide Weakness III (Space)
Hide Weakness III (Space)
When a shield facing is reduced to zero capacity, gain damage resistance along that arc facing.
Automated Reinforcement II (Space)
Automated Reinforcement II (Space)
When a shield facing is reduced to zero capacity, gains shield regeneration to all facings. (Not triggered by Shields Offline)
Tier 2
Adaptive Targeting I (Space)
Adaptive Targeting I (Space)
By utilizing an adaptive targeting matrix, your starship can gain increased accuracy whenever an enemy evades your weapon fire.
Adaptive Targeting II (Space)
Adaptive Targeting II (Space)
By utilizing an adaptive targeting matrix, your starship can gain increased accuracy whenever an enemy evades your weapon fire.
Perception Bending (Space)
Perception Bending (Space)
Your stealth and perception values are directly increased by your current Auxiliary Power level.
Redundant Sensors I (Space)
Redundant Sensors I (Space)
Any incoming Placate and Confuse effects may be instantly and automatically cleansed as soon as they are applied.
   
Redundant Sensors II (Space)
Redundant Sensors II (Space)
Any incoming Placate and Confuse effects may be instantly and automatically cleansed as soon as they are applied.
Tier 3
Outmaneuver Foe I (Ground)
Outmaneuver Foe I (Ground)
Increase your damage when flanking your enemy during ground combat. You also have a chance to placate any foe that you successfully flank, causing them to be unable to target you for a short duration.
Outmaneuver Foe II (Ground)
Outmaneuver Foe II (Ground)
Increase your damage when flanking your enemy during ground combat. You also have a chance to placate any foe that you successfully flank, causing them to be unable to target you for a short duration.
Blind Sided I (Ground)
Blind Sided I (Ground)
Attacking an enemy's undefended flanks grants you a chance to blind them completely. A blinded enemy will not be capable of seeing any friends or foes, though they can still move and act freely.
Obliterate Defenses (Ground)
Obliterate Defenses (Ground)
This effect will leave a massive resistance debuff on your foe, increasing the damage they take from all sources.
Blind Sided II (Ground)
Blind Sided II (Ground)
Attacking an enemy's undefended flanks grants you a chance to blind them completely. A blinded enemy will not be capable of seeing any friends or foes, though they can still move and act freely.
Space Flanking I (Space)
Space Flanking I (Space)
When firing upon the rear arc of an enemy vessel, you benefit from a small passive damage increase.
Space Flanking II (Space)
Space Flanking II (Space)
When firing upon the rear arc of an enemy vessel, you benefit from a small passive damage increase.
Destabilized Emitters (Space)
Destabilized Emitters (Space)
Your projectiles gain the ability to create an opening for yourself by destabilizing the rear-facing shields of a foe.
Shoddy Engineering (Space)
Shoddy Engineering (Space)
This ability grants increased Critical Severity when striking from the rear arc.
Unprotected Systems (Space)
Unprotected Systems (Space)
This ability grants increased Critical Chance when striking from the rear arc.
Tier 4
Opportunistic (Space & Ground)
Opportunistic (Space & Ground)
All your innate Captain ability cooldowns are reduced in both Ground and Space. This bonus does not affect Kits or Bridge Officers.
Intelligence Fleet I (Space)
Intelligence Fleet I (Space)
Intelligence Fleet provides a shield and armor penetration enhancement, as well as a stealth and sensors buff, to your entire team over the duration.
Precision Offensive I (Ground)
Precision Offensive I (Ground)
Precision Offensive provides your team with increases to shield and armor penetration, along with advantages to their Expose mechanics.
Intelligence Fleet II (Space)
Intelligence Fleet II (Space)
Intelligence Fleet provides a shield and armor penetration enhancement, as well as a stealth and sensors buff, to your entire team over the duration.
Precision Offensive II (Ground)
Precision Offensive II (Ground)
Precision Offensive provides your team with increases to shield and armor penetration, along with advantages to their Expose mechanics.

Tier 1
Space Flanking I (Space)
Frequency Refocuser (Ground)
Activating any Hitpoint Heal will increase your Critical Hit Change for a short duration. This effect cannot stack, but subsequent heals within this time will refresh its duration.
Space Flanking II (Space)
Cauterize (Ground)
Once every several seconds, suffering damage from a Damage-Over-Time effect will remove all Damage-Over-Time effects from you.
Destabilized Emitters (Space)
Percussive Maintenance (Ground)
Using Melee Attacks will increase your Outgoing Healing and Run Speed for a short duration. This effect cannot stack, but subsequent attacks within this time will refresh its duration.
Shoddy Engineering (Space)
Stable Emitter (Ground)
Once every several seconds, suffering from a Shield Drain will automatically apply Shield Regeneration and INcreased Maximum Shield Capacity for a short duration.
Unprotected Systems (Space)
Off and On Again (Ground)
Once every several seconds, automatically cleanse Ranged Weapons Offline status.
Adaptive Targeting I (Space)
Embolden (Space)
Activating any Hull Heal will increase your Critical Hit Chance for a short duration. This effect cannot stack, but subsequent heals within this time will refresh its duration.
Adaptive Targeting II (Space)
Automatic Leak Detection I (Space)
Being affected by a Subsystem Power Drain will automatically remove it. For a short duration after, you become immune to Subsystem Power Drains from foes.
Perception Bending (Space)
Seal the Deck (Space)
Once every several seconds, suffering damage from a Damage-Over-Time effect will remove all Damge-Over-Time effects from you.
Redundant Sensors I (Space)
Reflexive Emitters (Space)
Once every several seconds, suffering from a Shield Drain will automatically apply Shield Regeneration and Increased Maximum Shield Capacity for a short duration.
Redundant Sensors II (Space)
Automatic Leak Detection II (Space)
Being affected by a Subsystem Power Drain will automatically remove it. For a short duration after, you become immune to Subsystem Power Drains from foes.
   
Tier 2
Hide Weakness I (Space)
Throw Out the Manual I (Space & Ground)
Your outgoing Hull Heals and Hitpoint Heals gain a chacne to Critically Heal, granting a bonus to the amount healed based on your Heal Critical Severity.
Throw Out the Manual II (Space & Ground)
Throw Out the Manual II (Space & Ground)
Your outgoing Hull Heals and Hitpoint Heals gain a chacne to Critically Heal, granting a bonus to the amount healed based on your Heal Critical Severity.
Automated Reinforcement I (Space)
Fix'Em'Up I (Space & Ground)
Activating any Heal will increase the Damage Resistance Rating of the healed ally (or self) for a short duration. This effect cannot stack, but subsequent heals within this time will refresh its duration.
Hide Weakness III (Space)
Throw Out the Manual III (Space & Ground)
Your outgoing Hull Heals and Hitpoint Heals gain a chacne to Critically Heal, granting a bonus to the amount healed based on your Heal Critical Severity.
Automated Reinforcement II (Space)
Fix'Em'Up II (Space & Ground)
Activating any Heal will increase the Damage Resistance Rating of the healed ally (or self) for a short duration. This effect cannot stack, but subsequent heals within this time will refresh its duration.
Tier 3
Hide Weakness I (Space)
Punch It! (Ground)
After Sprinting, you will gain increased Control Resistance and Bonus Physical Damage with Melee Attacks for a short duration.
Shrug it Off I (Ground)
Shrug it Off I (Ground)
You will gain additional Dmaage Resistance Rating vs Critical Hits.
Automated Reinforcement I (Space)
Push Through I (Ground)
After receiving a Critical Hit or Critical Heal, your Incoming Healing and Outgoing Damage will be increased for a short duration.
Hide Weakness III (Space)
Shrug it Off II (Ground)
You will gain additional Dmaage Resistance Rating vs Critical Hits.
Automated Reinforcement II (Space)
Push Through II (Ground)
After receiving a Critical Hit or Critical Heal, your Incoming Healing and Outgoing Damage will be increased for a short duration.
Hide Weakness I (Space)
Simplified Plumbing (Space)
After Ramming Speed or Full Impulse, your power levels will be instantly restored to their normal settings.
Tough Little Ship I (Space)
Tough Little Ship I (Space)
You will gain additional Damage Resistance Rating vs. Critical Hits.
Automated Reinforcement I (Space)
No Risk, No Rewards I (Space)
After receiving a Critical Hit or Critical Heal, your Incoming Healing and Outgoing Damage will be increased for a short duration.
Hide Weakness III (Space)
Tough Little Ship II (Space)
You will gain additional Damage Resistance Rating vs. Critical Hits.
Automated Reinforcement II (Space)
No Risk, No Rewards II (Space)
After receiving a Critical Hit or Critical Heal, your Incoming Healing and Outgoing Damage will be increased for a short duration.
Tier 4
Hide Weakness I (Space)
Over-Estimation (Space & Ground)
Activating a Hull Heal or Hitpoint Heal grants the targeted ally (or self) an amount of Temporary Hitpoints equal to a percentage of the healing they receive.
Back in the Fight I (Ground)<
Back in the Fight I (Ground)
Activating this ability to grant you and your teammates increased Maximum Hitpoints, Incoming Healing, Run Speed, and Resistance Rating vs. Ranged Offline effects.
Automated Reinforcement I (Space)
Giver Her All She's Got I (Space)
Activating this ability to grant you and your teammates increased Maximum Hitpoints, Incoming Healing, Run Speed, and Resistance Rating vs. Subsystem Offline effects.
Hide Weakness III (Space)
Back in the Fight II (Ground)
Activating this ability to grant you and your teammates increased Maximum Hitpoints, Incoming Healing, Run Speed, and Resistance Rating vs. Ranged Offline effects.
Automated Reinforcement II (Space)
Giver Her All She's Got II (Space)
Activating this ability to grant you and your teammates increased Maximum Hitpoints, Incoming Healing, Run Speed, and Resistance Rating vs. Subsystem Offline effects.

Tier 1
Maneuvering Thrusters I(Space)
Maneuvering Thrusters I(Space)
While at Full Stop, or if your engines are Offline, you are still able to utilize your ship's maneuvering thrusters as if the ship retained a small portion of it's base speed and turn rate.
Maneuvering Thrusters II(Space)
Maneuvering Thrusters II(Space)
While at Full Stop, or if your engines are Offline, you are still able to utilize your ship's maneuvering thrusters as if the ship retained a small portion of it's base speed and turn rate.
Attack Pattern Expertise I (Space)
Attack Pattern Expertise I (Space)
Activating any Attack Pattern bridge officer ability grants your starship an increase in survivability, represented as temporary hitpoints. Activating an additional Attack Pattern while under these effects will refresh the pool, not stack them.
Back Her Off! (Space)
Back Her Off! (Space)
Your defense and maximum speed are increased while moving in Reverse.
Attack Pattern Expertise II (Space)
Attack Pattern Expertise II (Space)
Activating any Attack Pattern bridge officer ability grants your starship an increase in survivability, represented as temporary hitpoints. Activating an additional Attack Pattern while under these effects will refresh the pool, not stack them.
Eat My Dust I (Space)
Eat My Dust I (Space)
When an attacker fires upon the rear arc of your ship, you gain a stacking bonus to your defense, making your ship harder and harder to hit.
Eat My Dust II (Space)
Eat My Dust II (Space)
When an attacker fires upon the rear arc of your ship, you gain a stacking bonus to your defense, making your ship harder and harder to hit.
Desperate Flight I (Space)
Desperate Flight I (Space)
As the hull of your ship takes increasing amounts of damage, your flight speed and turn rate will rise higher and higher. This bonus is not applied until your Hull is below 80% capacity; and caps out when you are at 20% Hull.
Reckless Abandon (Space)
Reckless Abandon (Space)
Activating Evasive Maneuvers now grants you brief immunity to all movement-impairing effects.
Desperate Flight II (Space)
Desperate Flight II (Space)
As the hull of your ship takes increasing amounts of damage, your flight speed and turn rate will rise higher and higher. This bonus is not applied until your Hull is below 80% capacity; and caps out when you are at 20% Hull.
Tier 2
Rock and Roll (Space)
Rock and Roll (Space)
While at Full Stop, or if your engines are Offline, you are still able to utilize your ship's maneuvering thrusters as if the ship retained a small portion of it's base speed and turn rate.
All Shook Up I (Space)
All Shook Up I (Space)
After executing the "Rock and Roll" maneuver, your ship remains more difficult to hit with weapons for a short duration.
Magic Carpet Ride I (Space)
Magic Carpet Ride I (Space)
After executing the "Rock and Roll" maneuver, you retain a large turn rate bonus for a short period of time.
All Shook Up II (Space)
All Shook Up II (Space)
After executing the "Rock and Roll" maneuver, your ship remains more difficult to hit with weapons for a short duration.
Magic Carpet Ride II (Space)
Magic Carpet Ride II (Space)
After executing the "Rock and Roll" maneuver, you retain a large turn rate bonus for a short period of time.
Tier 3
Turn the Other Cheek I (Space)
Turn the Other Cheek I (Space)
Taking damage applies a temporary boost to Shield Hardness on the opposite facing from the one damaged. (All four facings may be enhanced at the same time.)
Turn the Other Cheek II (Space)
Turn the Other Cheek II (Space)
Taking damage applies a temporary boost to Shield Hardness on the opposite facing from the one damaged. (All four facings may be enhanced at the same time.)
Thick of It I (Space)
Thick of It I (Space)
Whenever "Turn the Other Cheek" becomes active on all four of your shield facings at the same time, you are granted a brief period of complete damage immunity. May only occur once every 30 seconds.
Turn the Other Cheek III (Space)
Turn the Other Cheek III (Space)
Taking damage applies a temporary boost to Shield Hardness on the opposite facing from the one damaged. (All four facings may be enhanced at the same time.)
Thick of It II (Space)
Thick of It II (Space)
Whenever "Turn the Other Cheek" becomes active on all four of your shield facings at the same time, you are granted a brief period of complete damage immunity. May only occur once every 30 seconds.
Danger Zone (Space)
Danger Zone (Space)
You gain a bonus to your damage output for each Foe within 2.0km of your ship. This bonus can stack up to 10 times maximum. (Does not apply to Mines, Turrets or Targetable Torpedoes).
Wing Man (Space)
Wing Man (Space)
You gain a bonus to your damage output for each Friend or Foe within 2.0km of your ship. This bonus can stack up to 10 times maximum. (Does not apply to Mines, Turrets or Targetable Torpedoes).
Scratch the Paint (Space)
Scratch the Paint (Space)
You become immune to one Warp Core Breach, as long as this is active. Being hit by a Warp Core Breach removes the effect, but it automatically refreshes after some time has passed.
Impulse Drafting I (Space)
Impulse Drafting I (Space)
Adds a Defense Bonus to each stack of Danger Zone, increasing your Defense for each Foe within 2.0km (and Friend, if "Wing Man" is active).
   
Impulse Drafting II (Space)
Impulse Drafting II (Space)
Adds a Defense Bonus to each stack of Danger Zone, increasing your Defense for each Foe within 2.0km (and Friend, if "Wing Man" is active).
Tier 4
Bob and Weave (Space)
Bob and Weave (Space)
When an enemy misses you in combat you take the opportunity to hit them back, right where it hurts. Critical Severity is increased for each stack of "Bob and Weave" (up to 10 max). A successful Critical Hit removes all built up stacks of this buff.
Lone Wolf I (Space)
Lone Wolf I (Space)
Any players on your team that are within 10km will automatically Placate foes near them when you activate this, making you the only valid target in range for a short time. You will gain increased Defense and automatic Shield Redistribution for the duration of this ability.
 
The Placate effect is fragile to their own damage. If they continue dealing damage, it will wear off quickly.
Shield Scraping I (Space)
Shield Scraping I (Space)
Flying at high speed into the shields of an enemy will drain their shield capacity and reduce their shield's resilience to incoming damage. The magnitude of both effects will scale with the speed at which you scrape against them. You may scrape against enemies once per second, but any enemy recently scraped will be immune to further scraping for 10 seconds.
Lone Wolf II (Space)
Lone Wolf II (Space)
Any players on your team that are within 10km will automatically Placate foes near them when you activate this, making you the only valid target in range for a short time. You will gain increased Defense and automatic Shield Redistribution for the duration of this ability.
 
The Placate effect is fragile to their own damage. If they continue dealing damage, it will wear off quickly.
Shield Scraping II (Space)
Shield Scraping II (Space)
Flying at high speed into the shields of an enemy will drain their shield capacity and reduce their shield's resilience to incoming damage. The magnitude of both effects will scale with the speed at which you scrape against them. You may scrape against enemies once per second, but any enemy recently scraped will be immune to further scraping for 10 seconds.

Tier 1
Imminent Decay (Ground)
Imminent Decay (Ground)
Your ground weapons gain a chance to inflict a short-duration Physical Damage-over-Time effect.
Decay Amplification I (Ground)
Decay Amplification I (Ground)
Increase the damage inflicted by all of your Damage-Over-Time effects.
Decayed Defenses I (Ground)
Decayed Defenses I (Ground)
Your activated abilities that inflict Damage-over-Time effects on foes will also reduce their damage resistence for a period of time, during Ground Combat.
Decay Amplification II (Ground)
Decay Amplification II (Ground)
Increase the damage inflicted by all of your Damage-Over-Time effects.
Decayed Defenses II (Ground)
Decayed Defenses II (Ground)
Your activated abilities that inflict Damage-over-Time effects on foes will also reduce their damage resistence for a period of time, during Ground Combat.
Entropic Rider (Space)
Entropic Rider (Space)
Your starship weapons gain a chance to inflict a short-duration Physical Damage-over-Time effect. The chance is greater for projectiles than it is for directed energy weapons.
Atrophied Defenses I (Space)
Atrophied Defenses I (Space)
Your activated abilities that inflict Damage-over-Time effects on foes will also reduce their damage resistence for a period of time, during Space Combat.
Entropic Amplification I (Space)
Entropic Amplification I (Space)
Increase the damage inflicted by all of your Damage-Over-Time effects.
Atrophied Defenses I (Space)
Atrophied Defenses II (Space)
Your activated abilities that inflict Damage-over-Time effects on foes will also reduce their damage resistence for a period of time, during Space Combat.
Entropic Amplification I (Space)
Entropic Amplification II (Space)
Increase the damage inflicted by all of your Damage-Over-Time effects.
Tier 2
Inevitability I (Space & Ground)
Inevitability I (Space & Ground)
Increase how quickly certain abilities recharge. In Ground Combat, this ability speeds up the recharge of Kit Moduels. In Space Combat, this ability speeds up the recharge of Exotic Damage Bridge Officer abilities.
Inevitability II (Space & Ground)
Inevitability II (Space & Ground)
Increase how quickly certain abilities recharge. In Ground Combat, this ability speeds up the recharge of Kit Moduels. In Space Combat, this ability speeds up the recharge of Exotic Damage Bridge Officer abilities.
Uncertainty I (Space & Ground)
Uncertainty I (Space & Ground)
Activating any Kit Module Damage or Exotic Damage grants you a small amount of Temporary Hitpoints. This effect can stack several times, each time adding additional Temp HP to your current pool.
Inevitability III (Space & Ground)
Inevitability III (Space & Ground)
Increase how quickly certain abilities recharge. In Ground Combat, this ability speeds up the recharge of Kit Moduels. In Space Combat, this ability speeds up the recharge of Exotic Damage Bridge Officer abilities.
Uncertainty II (Space & Ground)
Uncertainty II (Space & Ground)
Activating any Kit Module Damage or Exotic Damage grants you a small amount of Temporary Hitpoints. This effect can stack several times, each time adding additional Temp HP to your current pool.
Tier 3
Modular Momentum I (Ground)
Modular Momentum I (Ground)
Activating any Kit Module abilitiy will cause all Secondary Firing Modes to rechare more quickly. This affect is immediately applied when the Kit Module is activated, and only affects Secondary Firing Modes that are already in cooldown.
Modular Momentum II (Ground)
Modular Momentum II (Ground)
Activating any Kit Module abilitiy will cause all Secondary Firing Modes to rechare more quickly. This affect is immediately applied when the Kit Module is activated, and only affects Secondary Firing Modes that are already in cooldown.
Temporal Rebuke (Ground)
Temporal Rebuke (Ground)
Whenever you are struck by a foe within melee range, there is a chance you will automatically teleport that foe some distance away and briefly root them in place. (Does not teleport Captain-rank enemies.)
Decaying Rebuke I (Groud)
Decaying Rebuke I (Groud)
When Temporal Rebuke is triggered, the affected enemy is also afflicted with a Physical Damage-over-Time effect for several seconds.
Decaying Rebuke II (Groud)
Decaying Rebuke II (Groud)
When Temporal Rebuke is triggered, the affected enemy is also afflicted with a Physical Damage-over-Time effect for several seconds.
Temporal Cross-Wiring I (Space)
Temporal Cross-Wiring I (Space)
Activating any Exotic Damage ability will provide you with a temporal buff that improves the speed of your Energy Weapons' firing cycles, making them both activate and recharge more quickly. This buff may be applied up to 4 times.
Temporal Cross-Wiring II (Space)
Temporal Cross-Wiring II (Space)
Activating any Exotic Damage ability will provide you with a temporal buff that improves the speed of your Energy Weapons' firing cycles, making them both activate and recharge more quickly. This buff may be applied up to 4 times.
Anomaly Leash I (Space)
Anomaly Leash I (Space)
Anomalies summoned by you are now mobile and will move at a slow pace toward whatever enemey you currently have targeted.
Phasic Artillery (Space)
Phasic Artillery (Space)
Your mines and targetable torpedoes are slightly out-of-phase, granting them the ability to absorb a small amount of incoming damage before being destroyed. This is represented as Temporary Hitpoints, and may allow them to survive enemy fire and hazardous anomalies.
Anomaly Leash II (Space)
Anomaly Leash II (Space)
Anomalies summoned by you are now mobile and will move at a slow pace toward whatever enemey you currently have targeted.
Tier 4
Continuity (Space)
Continuity (Space)
When reduced to less than 10% of your Hull, you will immediately be removed from danger. Your ship will teleport approximately 8km from its current location, become briefly untargetable, and have its hull and shields restored by a large amount. This action will also wipe all accumulated threat vs. NPCs. After Continuity is triggered, your ship will perform at less than full capacity for a short period of time, as the timelines adjust to this sudden shift of probability. This effect may only trigger once every 3 minutes.
Causal Glitch I (Space)
Causal Glitch I (Space)
When Continuty is triggered, all Bridge Officer Abilities and Captain Abilities that are currently in cooldown will have their remaining recharge timers heavily reduced.
Temporal Adaptation I (Space)
Temporal Adaptation I (Space)
"Adjustment Period" debuff that is applied when Continuity is triggered does not last as long.
Causal Glitch II (Space)
Causal Glitch II (Space)
When Continuty is triggered, all Bridge Officer Abilities and Captain Abilities that are currently in cooldown will have their remaining recharge timers heavily reduced.
Temporal Adaptation II (Space)
Temporal Adaptation II (Space)
"Adjustment Period" debuff that is applied when Continuity is triggered does not last as long.

Tier 1
Resilient Power Cells I (Ground)
Resilient Power Cells I (Ground)
The secondary attacks on your weaponary are more frequently available for use.
Resilient Power Cells II (Ground)
Resilient Power Cells II (Ground)
The secondary attacks on your weaponary are more frequently available for use.
Quick Draw I (Ground)
Quick Draw I (Ground)
All of your Kit Abilities have their cooldowns reduced.
Resilient Power Cells III (Ground)
Resilient Power Cells III (Ground)
The secondary attacks on your weaponary are more frequently available for use.
Quick Draw II (Ground)
Quick Draw II (Ground)
All of your Kit Abilities have their cooldowns reduced.
Headshot I (Ground)
Headshot I (Ground)
While aiming, you are more capable of striking the neemy where it will hurt them the most.
Headshot II (Ground)
Headshot II (Ground)
While aiming, you are more capable of striking the neemy where it will hurt them the most.
Braced Crouch (Ground)
Braced Crouch (Ground)
While crouching, your health will regenerate at an increased rate.
Follow-Through (Ground)
Follow-Through (Ground)
While sprinting, all melee attacks are increased in effectiveness. This effect lingers for a few seconds after you have finished sprinting. You must be moving to gain this benefit.
Wrecking Ball (Ground)
Wrecking Ball (Ground)
Executing a tactical Roll will leave a small Spatial Mine behind. This mine ca be used to deal damage to nearby enemies.
Tier 2
Juggernaut System (Ground)
Juggernaut System (Ground)
Gives the ability to easily knock back nearby opponents simply by rushing into them.
Juggernaut Armor Plating I (Ground)
Juggernaut Armor Plating I (Ground)
You are able to gain additional health and damage resistance from any armor you are wearing.
Juggernaut Shiedling I (Ground)
Juggernaut Shiedling I (Ground)
Allows for increased protection from energy weapons and a higher maximum capacity.
Juggernaut Armor Plating II (Ground)
Juggernaut Armor Plating II (Ground)
You are able to gain additional health and damage resistance from any armor you are wearing.
Juggernaut Shiedling II (Ground)
Juggernaut Shiedling II (Ground)
Allows for increased protection from energy weapons and a higher maximum capacity.

Tier 1
Logistical Support I (Space)
Logistical Support I (Space)
Gain Temporary Hull when healed while Threatening. While not Threatening, gain a Critical Chance buff when healed.
Logistical Support II (Space)
Logistical Support II (Space)
Gain Temporary Hull when healed while Threatening. While not Threatening, gain a Critical Chance buff when healed.
Show of Force I (Space)
Show of Force I (Space)
Gain increased Incoming Healing while Threatening. While not Threatening, gain a stacking energy weapond amage buff for each foe you hit with energy weapons.
Logistical Support III (Space)
Logistical Support III (Space)
Gain Temporary Hull when healed while Threatening. While not Threatening, gain a Critical Chance buff when healed.
Show of Force II (Space)
Show of Force II (Space)
Gain increased Incoming Healing while Threatening. While not Threatening, gain a stacking energy weapond amage buff for each foe you hit with energy weapons.
Counter-Offensive I (Space)
Counter-Offensive I (Space)
Reflect 150% of incomign energy weapon damage back to your attacker. This can trigger once every 15 seconds, and reflect a maximum of 10,000 damage.
Counter-Offensive II (Space)
Counter-Offensive II (Space)
Reflect 150% of incomign energy weapon damage back to your attacker. This can trigger once every 15 seconds, and reflect a maximum of 10,000 damage.
Layered Defense I (Space)
Layered Defense I (Space)
Gain Immunity to damage from Torpedo impacts. Layered Defense can prevent damage once every 60 seconds.
Counter-Offensive III (Space)
Counter-Offensive III (Space)
Reflect 150% of incomign energy weapon damage back to your attacker. This can trigger once every 15 seconds, and reflect a maximum of 10,000 damage.
Layered Defense II (Space)
Layered Defense II (Space)
Gain Immunity to damage from Torpedo impacts. Layered Defense can prevent damage once every 60 seconds.
Tier 2
Diversionary Tactics (Space)
Diversionary Tactics (Space)
Diversionary Tactics Taunts foes within firing range into attacking you while Threatening. While not Threatening, Diversionary Tactics Placates Foes and reduces your threat generation. This Placate may break on damage.
Attrition Warfare I (Space)
Attrition Warfare I (Space)
Attrition Warfare reduces the Recharge Time of your Bridge Officers whenever you are healed while Threatening. While not Threatening, Attrition Warfare increases your Hull and Shield Regeneration rates.
Maneuver Warfare I (Space)
Maneuver Warfare I (Space)
Maneuver Warfare adds an additional effect to Diversionary Tactics. When Threatening, it applies a Heal over Time based on the number of foes. When not Threatening, it increases your damage based on the number of foes.
Attrition Warfare II (Space)
Attrition Warfare II (Space)
Attrition Warfare reduces the Recharge Time of your Bridge Officers whenever you are healed while Threatening. While not Threatening, Attrition Warfare increases your Hull and Shield Regeneration rates.
Maneuver Warfare II (Space)
Maneuver Warfare II (Space)
Maneuver Warfare adds an additional effect to Diversionary Tactics. When Threatening, it applies a Heal over Time based on the number of foes. When not Threatening, it increases your damage based on the number of foes.

Tier 1
Close the Gap I (Space & Ground)
Close the Gap I (Space & Ground)
Increase movement speed while facing your Antagonist.
Close the Gap II (Space & Ground)
Close the Gap II (Space & Ground)
Increase movement speed while facing your Antagonist.
Confiscate (Space & Ground)
Confiscate (Space & Ground)
Your weapons gain a chance to remove buffs from your Antagonist.
Eye on the Prize I (Space & Ground)
Eye on the Prize I (Space & Ground)
Decrease the stealth reating of your Antagonist.
Eye on the Prize II (Space & Ground)
Eye on the Prize II (Space & Ground)
Decrease the stealth reating of your Antagonist.
Singular Focus (Space & Ground)
Singular Focus (Space & Ground)
Increased Damage Resistance Rating to Damage not from your Antagonist.
Subdue I (Space & Ground)
Subdue I (Space & Ground)
Increased effectiveness of Control Effects directed at your Antagonist.
Tunnel Vision I (Space & Ground)
Tunnel Vision I (Space & Ground)
Increased Control Resistance Rating to Control Effects not from your Antagonist.
Subdue II (Space & Ground)
Subdue II (Space & Ground)
Increased effectiveness of Control Effects directed at your Antagonist.
Tunnel Vision II (Space & Ground)
Tunnel Vision II (Space & Ground)
Increased Control Resistance Rating to Control Effects not from your Antagonist.
Tier 2
Tear Down (Space & Ground)
Tear Down (Space & Ground)
Increased damage to your Antagonist.
Crackdown (Space & Ground)
Crackdown (Space & Ground)
A portion of hitpoint healing directed at your Antagonist is instead given to you.
Within Reach I (Space & Ground)
Within Reach I (Space & Ground)
Your weapons gain a chance to slow your Antagonist.
Wear Down (Space & Ground)
Wear Down (Space & Ground)
Decreases the health regeneration rate of your Antagonist.
Within Reach II (Space & Ground)
Within Reach II (Space & Ground)
Your weapons gain a chance to slow your Antagonist.

Fore Weapons
Deflector
Impulse
Core
Shield
Aft Weapons
Devices
Engineering Consoles
Science Consoles
Tactical Consoles
Hangar
You must select a ship before you can use this screen.

CAPTAIN DETAILS
Faction Career Primary Spec. Secondary Spec.
Federation Engineering
SPACE SKILLS
Lieutenant
Engineering Hull Restoration Improved Hull Restoration Advanced Hull Restoration
Hull Capacity Improved Hull Capacity Advanced Hull Capacity
Science Shield Restoration Improved Shield Restoration Advanced Shield Restoration
Shield Capacity Improved Shield Capacity Advanced Shield Capacity
Tactical Energy Weapon Training Improved Energy Weapon Training Advanced Energy Weapon Training
Projectile Weapon Training Improved Projectile Weapon Training Advanced Projectile Weapon Training
Lieutenant Commander
Engineering Electro-Plasma System Flow Improved EPS Flow Full Impulse Energy Shunt
Impulse Expertise Improved Impulse Expertise Advanced Impulse Expertise
Science Control Expertise Improved Control Expertise Control Amplification
Drain Expertise Improved Drain Expertise Drain Infection
Tactical Targeting Expertise Improved Targeting Expertise Advanced Targeting Expertise
Defensive Maneuvering Improved Defensive Maneuvering Advanced Defensive Maneuvering
Commander
Engineering Hull Plating Energized Hull Plating Ablative Hull Plating
Damage Control Improved Damage Control Advanced Damage Control
Science Shield Regeneration Improved Shield Regeneration Advanced Shield Regeneration
Shield Hardness Improved Shield Hardness Advanced Shield Hardness
Tactical Weapon Amplification Improved Weapon Amplification Advanced Weapon Amplification
Weapon Specialization Improved Weapon Specialization Advanced Weapon Specialization
Captain
Engineering Defensive Subsystem Tuning Shield Subsystem Performance Auxiliary Subsystem Performance
Offensive Subsystem Tuning Weapon Subsystem Performance Engine Subsystem Performance
Science Exotic Particle Generator Improved Exotic Particle Generator Advanced Exotic Particle Generator
Long-Range Targeting Sensors Improved Long-Range Targeting Sensors Advanced Long-Range Targeting Sensors
Tactical Hull Penetration Improved Hull Penetration Advanced Hull Penetration
Shield Penetration Improved Shield Penetration Advanced Shield Penetration
Admiral
Engineering Warp Core Potential Improved Warp Core Potential Warp Core Efficiency
Engineering Readiness Improved Engineering Readiness Advanced Engineering Readiness
Science Scientific Readiness Improved Scientific Readiness Advanced Scientific Readiness
Shield Mastery Shield Absorption Shield Reflection
Tactical Coordination Protocols Defensive Coordination Offensive Coordination
Tactical Readiness Improved Tactical Readiness Advanced Tactical Readiness
GROUND SKILLS
Group 1 Weapon Criticals Weapon Proficiency Weapon Penetration
Improved Weapon Criticals Weapon Expert Improved Weapon Penetration
Group 2 Armor Expert Endurance Training Regeneration
Armor Master Improved Endurance Training Improved Regeneration
Group 3 Personal Shields Expert Personal Shield Resilience
Personal Shields Master Improved Personal Shield Resilience
Group 4 Kit Efficiency Kit Performance Expert
Improved Kit Efficiency Kit Performance Master
TRAITS
Personal Ground Traits Personal Space Traits
Ground Reputation Traits Space Reputation Traits
Active Reputation Traits Starship Traits
Other Traits
STARSHIP
BRIDGE OFFICERS
GROUND EQUIPMENT
Kit
Kit Modules
Armor
Shield
Weapons
Devices
AWAY TEAM
Bridge Officer 1
-
Ensign:
Lieutenant:
Lt. Commander:
Commander:
Bridge Officer 2
Ensign:
Lieutenant:
Lt. Commander:
Commander:
Bridge Officer 3
-
Ensign:
Lieutenant:
Lt. Commander:
Commander:
Bridge Officer 4
-
Ensign:
Lieutenant:
Lt. Commander:
Commander:
GROUND DUTY OFFICERS
Duty Officer 1
-
Duty Officer 2
-
Duty Officer 3
-
Duty Officer 1
-
Duty Officer 5
-
Duty Officer 6
-
SPACE DUTY OFFICERS
Duty Officer 1
-
Duty Officer 2
-
Duty Officer 3
-
Duty Officer 1
-
Duty Officer 5
-
Duty Officer 6
-

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    Version 6.4.58